Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images

The main objective of this paper is to discuss on the effectiveness of visualising terrain draped with Unmanned Aerial Vehicle (UAV) images generated from different contour intervals using Unity 3D game engine in online environment. The study area that was tested in this project was oil palm plantat...

Full description

Saved in:
Bibliographic Details
Main Authors: Mahayudin, Mohd Hafiz, Che Mat, Ruzinoor
Format: Article
Published: IOP Publishing 2016
Subjects:
Online Access:http://repo.uum.edu.my/19591/
http://iopscience.iop.org/article/10.1088/1755-1315/37/1/012002/pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Utara Malaysia
id my.uum.repo.19591
record_format eprints
spelling my.uum.repo.195912016-11-15T07:05:44Z http://repo.uum.edu.my/19591/ Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images Mahayudin, Mohd Hafiz Che Mat, Ruzinoor QA75 Electronic computers. Computer science The main objective of this paper is to discuss on the effectiveness of visualising terrain draped with Unmanned Aerial Vehicle (UAV) images generated from different contour intervals using Unity 3D game engine in online environment. The study area that was tested in this project was oil palm plantation at Sintok, Kedah. The contour data used for this study are divided into three different intervals which are 1m, 3m and 5m. ArcGIS software were used to clip the contour data and also UAV images data to be similar size for the overlaying process. The Unity 3D game engine was used as the main platform for developing the system due to its capabilities which can be launch in different platform. The clipped contour data and UAV images data were process and exported into the web format using Unity 3D. Then process continue by publishing it into the web server for comparing the effectiveness of different 3D terrain data (contour data) draped with UAV images. The effectiveness is compared based on the data size, loading time (office and out-of-office hours), response time, visualisation quality, and frame per second (fps). The results were suggest which contour interval is better for developing an effective online 3D terrain visualisation draped with UAV images using Unity 3D game engine. It therefore benefits decision maker and planner related to this field decide on which contour is applicable for their task. IOP Publishing 2016 Article PeerReviewed Mahayudin, Mohd Hafiz and Che Mat, Ruzinoor (2016) Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images. IOP Conference Series: Earth and Environmental Science, 37. ISSN 1755-1307 http://iopscience.iop.org/article/10.1088/1755-1315/37/1/012002/pdf doi:10.1088/1755-1315/37/1/012002
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mahayudin, Mohd Hafiz
Che Mat, Ruzinoor
Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
description The main objective of this paper is to discuss on the effectiveness of visualising terrain draped with Unmanned Aerial Vehicle (UAV) images generated from different contour intervals using Unity 3D game engine in online environment. The study area that was tested in this project was oil palm plantation at Sintok, Kedah. The contour data used for this study are divided into three different intervals which are 1m, 3m and 5m. ArcGIS software were used to clip the contour data and also UAV images data to be similar size for the overlaying process. The Unity 3D game engine was used as the main platform for developing the system due to its capabilities which can be launch in different platform. The clipped contour data and UAV images data were process and exported into the web format using Unity 3D. Then process continue by publishing it into the web server for comparing the effectiveness of different 3D terrain data (contour data) draped with UAV images. The effectiveness is compared based on the data size, loading time (office and out-of-office hours), response time, visualisation quality, and frame per second (fps). The results were suggest which contour interval is better for developing an effective online 3D terrain visualisation draped with UAV images using Unity 3D game engine. It therefore benefits decision maker and planner related to this field decide on which contour is applicable for their task.
format Article
author Mahayudin, Mohd Hafiz
Che Mat, Ruzinoor
author_facet Mahayudin, Mohd Hafiz
Che Mat, Ruzinoor
author_sort Mahayudin, Mohd Hafiz
title Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
title_short Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
title_full Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
title_fullStr Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
title_full_unstemmed Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images
title_sort online 3d terrain visualisation using unity 3d game engine: a comparison of different contour intervals terrain data draped with uav images
publisher IOP Publishing
publishDate 2016
url http://repo.uum.edu.my/19591/
http://iopscience.iop.org/article/10.1088/1755-1315/37/1/012002/pdf
_version_ 1644282737436131328