3D silhouette rendering algorithms using vectorisation technique from Kedah topography map

Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicat...

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Bibliographic Details
Main Authors: Che Mat, Ruzinoor, Nordin, Norani
Format: Conference or Workshop Item
Language:English
Published: Universiti Teknologi Malaysia 2004
Subjects:
Online Access:http://repo.uum.edu.my/2909/1/449317633605827_1_ruzinoor.pdf
http://repo.uum.edu.my/2909/
http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf
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Institution: Universiti Utara Malaysia
Language: English