Gamification Elements and Its Impact on Students
This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
UUM Press
2021
|
Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf https://repo.uum.edu.my/id/eprint/29182/ https://doi.org/10.32890/jtom2021.16.2.6 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Utara Malaysia |
Language: | English |
id |
my.uum.repo.29182 |
---|---|
record_format |
eprints |
spelling |
my.uum.repo.291822023-03-02T11:15:08Z https://repo.uum.edu.my/id/eprint/29182/ Gamification Elements and Its Impact on Students Syed Khuzzan, Sharifah Mazlina Mohd Yushaa, Nur Syazwani Hanid, Mahanim LB2300 Higher Education T Technology (General) This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of the implementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience. UUM Press 2021 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf Syed Khuzzan, Sharifah Mazlina and Mohd Yushaa, Nur Syazwani and Hanid, Mahanim (2021) Gamification Elements and Its Impact on Students. Journal of Technology and Operations Management, 16 (2). pp. 62-75. ISSN 2590-4175 (Online) https://doi.org/10.32890/jtom2021.16.2.6 |
institution |
Universiti Utara Malaysia |
building |
UUM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Utara Malaysia |
content_source |
UUM Institutional Repository |
url_provider |
http://repo.uum.edu.my/ |
language |
English |
topic |
LB2300 Higher Education T Technology (General) |
spellingShingle |
LB2300 Higher Education T Technology (General) Syed Khuzzan, Sharifah Mazlina Mohd Yushaa, Nur Syazwani Hanid, Mahanim Gamification Elements and Its Impact on Students |
description |
This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of the implementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience. |
format |
Article |
author |
Syed Khuzzan, Sharifah Mazlina Mohd Yushaa, Nur Syazwani Hanid, Mahanim |
author_facet |
Syed Khuzzan, Sharifah Mazlina Mohd Yushaa, Nur Syazwani Hanid, Mahanim |
author_sort |
Syed Khuzzan, Sharifah Mazlina |
title |
Gamification Elements and Its Impact on Students |
title_short |
Gamification Elements and Its Impact on Students |
title_full |
Gamification Elements and Its Impact on Students |
title_fullStr |
Gamification Elements and Its Impact on Students |
title_full_unstemmed |
Gamification Elements and Its Impact on Students |
title_sort |
gamification elements and its impact on students |
publisher |
UUM Press |
publishDate |
2021 |
url |
https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf https://repo.uum.edu.my/id/eprint/29182/ https://doi.org/10.32890/jtom2021.16.2.6 |
_version_ |
1759692228342579200 |