Gamification Elements and Its Impact on Students

This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements...

Full description

Saved in:
Bibliographic Details
Main Authors: Syed Khuzzan, Sharifah Mazlina, Mohd Yushaa, Nur Syazwani, Hanid, Mahanim
Format: Article
Language:English
Published: UUM Press 2021
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf
https://repo.uum.edu.my/id/eprint/29182/
https://doi.org/10.32890/jtom2021.16.2.6
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Utara Malaysia
Language: English
id my.uum.repo.29182
record_format eprints
spelling my.uum.repo.291822023-03-02T11:15:08Z https://repo.uum.edu.my/id/eprint/29182/ Gamification Elements and Its Impact on Students Syed Khuzzan, Sharifah Mazlina Mohd Yushaa, Nur Syazwani Hanid, Mahanim LB2300 Higher Education T Technology (General) This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of the implementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience. UUM Press 2021 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf Syed Khuzzan, Sharifah Mazlina and Mohd Yushaa, Nur Syazwani and Hanid, Mahanim (2021) Gamification Elements and Its Impact on Students. Journal of Technology and Operations Management, 16 (2). pp. 62-75. ISSN 2590-4175 (Online) https://doi.org/10.32890/jtom2021.16.2.6
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic LB2300 Higher Education
T Technology (General)
spellingShingle LB2300 Higher Education
T Technology (General)
Syed Khuzzan, Sharifah Mazlina
Mohd Yushaa, Nur Syazwani
Hanid, Mahanim
Gamification Elements and Its Impact on Students
description This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of the implementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience.
format Article
author Syed Khuzzan, Sharifah Mazlina
Mohd Yushaa, Nur Syazwani
Hanid, Mahanim
author_facet Syed Khuzzan, Sharifah Mazlina
Mohd Yushaa, Nur Syazwani
Hanid, Mahanim
author_sort Syed Khuzzan, Sharifah Mazlina
title Gamification Elements and Its Impact on Students
title_short Gamification Elements and Its Impact on Students
title_full Gamification Elements and Its Impact on Students
title_fullStr Gamification Elements and Its Impact on Students
title_full_unstemmed Gamification Elements and Its Impact on Students
title_sort gamification elements and its impact on students
publisher UUM Press
publishDate 2021
url https://repo.uum.edu.my/id/eprint/29182/1/JTOM%2016%2002%202021%2062-75.pdf
https://repo.uum.edu.my/id/eprint/29182/
https://doi.org/10.32890/jtom2021.16.2.6
_version_ 1759692228342579200