Stepping into Virtual Reality

The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the bo...

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Main Authors: Gutierrez, Mario, Vexo, F.
Other Authors: Thalmann, Daniel
Format: Book
Language:English
Published: Springer 2017
Subjects:
Online Access:http://repository.vnu.edu.vn/handle/VNU_123/25986
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Institution: Vietnam National University, Hanoi
Language: English
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spelling oai:112.137.131.14:VNU_123-259862020-06-15T08:47:47Z Stepping into Virtual Reality Gutierrez, Mario Vexo, F. Thalmann, Daniel Computer Science Image Processing ; Human-computer interaction. 006.8 The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future. This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics. 2017-04-11T02:48:20Z 2017-04-11T02:48:20Z 2008 Book 978-1-84800-116-9 http://repository.vnu.edu.vn/handle/VNU_123/25986 en 218 p. application/pdf Springer
institution Vietnam National University, Hanoi
building VNU Library & Information Center
country Vietnam
collection VNU Digital Repository
language English
topic Computer Science
Image Processing ; Human-computer interaction.
006.8
spellingShingle Computer Science
Image Processing ; Human-computer interaction.
006.8
Gutierrez, Mario
Vexo, F.
Stepping into Virtual Reality
description The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future. This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics.
author2 Thalmann, Daniel
author_facet Thalmann, Daniel
Gutierrez, Mario
Vexo, F.
format Book
author Gutierrez, Mario
Vexo, F.
author_sort Gutierrez, Mario
title Stepping into Virtual Reality
title_short Stepping into Virtual Reality
title_full Stepping into Virtual Reality
title_fullStr Stepping into Virtual Reality
title_full_unstemmed Stepping into Virtual Reality
title_sort stepping into virtual reality
publisher Springer
publishDate 2017
url http://repository.vnu.edu.vn/handle/VNU_123/25986
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