The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google
"This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- co...
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oai:112.137.131.14:VNU_123-751942020-10-14T02:51:48Z The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google Aldrich, Clark Simulated environment (Teaching method); Electronic games 371.39/7 "This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher 2020-04-02T07:42:37Z 2020-04-02T07:42:37Z 2009 Book 9,78047e+012 http://repository.vnu.edu.vn/handle/VNU_123/75194 en © 2009 John Wiley and Sons, Ltd 531 p. application/pdf Pleiffer |
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Vietnam National University, Hanoi |
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Simulated environment (Teaching method); Electronic games 371.39/7 |
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Simulated environment (Teaching method); Electronic games 371.39/7 Aldrich, Clark The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
description |
"This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher |
format |
Book |
author |
Aldrich, Clark |
author_facet |
Aldrich, Clark |
author_sort |
Aldrich, Clark |
title |
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
title_short |
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
title_full |
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
title_fullStr |
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
title_full_unstemmed |
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
title_sort |
complete guide to simulations and serious games: how the most valuable content will be created in the age beyond gutenberg to google |
publisher |
Pleiffer |
publishDate |
2020 |
url |
http://repository.vnu.edu.vn/handle/VNU_123/75194 |
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1681763345737187328 |