Adarna: Remediating Philippine Source Texts Through Video Games

This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation...

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Main Author: Gungab, Philip Adrian L.
Format: text
Published: Animo Repository 2023
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Online Access:https://animorepository.dlsu.edu.ph/akda/vol3/iss2/6
https://animorepository.dlsu.edu.ph/context/akda/article/1056/viewcontent/5_Gungab.pdf
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:akda-10562024-01-15T12:16:54Z Adarna: Remediating Philippine Source Texts Through Video Games Gungab, Philip Adrian L. This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video game adaptation of the corrido Ibong Adarna created by Senshi.labs, and how remediating the source text allowed the game developers to further develop the world of the corrido and its main characters, making it a prime example of the possibilities of video game storytelling in Philippine source texts. 2023-10-01T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/akda/vol3/iss2/6 info:doi/10.59588/2782-8875.1056 https://animorepository.dlsu.edu.ph/context/akda/article/1056/viewcontent/5_Gungab.pdf Akda: The Asian Journal of Literature, Culture, Performance Animo Repository Philippine source texts video games storytelling remediation media convergence Digital Humanities Film and Media Studies Game Design Interactive Arts
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Philippine source texts
video games
storytelling
remediation
media convergence
Digital Humanities
Film and Media Studies
Game Design
Interactive Arts
spellingShingle Philippine source texts
video games
storytelling
remediation
media convergence
Digital Humanities
Film and Media Studies
Game Design
Interactive Arts
Gungab, Philip Adrian L.
Adarna: Remediating Philippine Source Texts Through Video Games
description This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video game adaptation of the corrido Ibong Adarna created by Senshi.labs, and how remediating the source text allowed the game developers to further develop the world of the corrido and its main characters, making it a prime example of the possibilities of video game storytelling in Philippine source texts.
format text
author Gungab, Philip Adrian L.
author_facet Gungab, Philip Adrian L.
author_sort Gungab, Philip Adrian L.
title Adarna: Remediating Philippine Source Texts Through Video Games
title_short Adarna: Remediating Philippine Source Texts Through Video Games
title_full Adarna: Remediating Philippine Source Texts Through Video Games
title_fullStr Adarna: Remediating Philippine Source Texts Through Video Games
title_full_unstemmed Adarna: Remediating Philippine Source Texts Through Video Games
title_sort adarna: remediating philippine source texts through video games
publisher Animo Repository
publishDate 2023
url https://animorepository.dlsu.edu.ph/akda/vol3/iss2/6
https://animorepository.dlsu.edu.ph/context/akda/article/1056/viewcontent/5_Gungab.pdf
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