Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic

The COVID-19 Pandemic officially started in March 2020 when the World Health Organization (WHO) declared a lockdown globally. As COVID-19 cases started to rise, so did mental health cases. WHO stated that 60% of adolescents and children struggled with their mental health, resulting in new challenges...

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Main Author: Soliveres, Reneé Therese C.
Format: text
Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/2
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1106&context=conf_shsrescon
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:conf_shsrescon-1106
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spelling oai:animorepository.dlsu.edu.ph:conf_shsrescon-11062023-02-13T03:14:34Z Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic Soliveres, Reneé Therese C. The COVID-19 Pandemic officially started in March 2020 when the World Health Organization (WHO) declared a lockdown globally. As COVID-19 cases started to rise, so did mental health cases. WHO stated that 60% of adolescents and children struggled with their mental health, resulting in new challenges they encountered. Welcome Home is an interactive visual novel set in a Filipino context that presents the adolescents’ new challenges and their behavior during the pandemic. It is a game where the player chooses the parents’ responses to their children’s feelings by either helping or rejecting them. The ending will be determined based on the player’s choices, which can either be good or bad. The game’s purpose is to primarily inform parents how to helpfully respond to their children’s challenges during these trying times. The researcher explored mental health in the Philippines and the COVID-19 mental impact on adolescents. Furthermore, she conducted a questionnaire targeting Laguna adolescents and their parents regarding the COVID-19 mental impact, MHL and their relationship between parents and children. The questionnaire results were used to create dialogue for the characters in the game. The researcher used Procreate in creating the artworks and importing them to Microsoft Powerpoint to make it a playable prototype. 2022-05-12T20:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/2 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1106&context=conf_shsrescon DLSU Senior High School Research Congress Animo Repository mental health literacy COVID-19 pandemic challenges adolescent Laguna Arts and Humanities Interactive Arts
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic mental health literacy
COVID-19 pandemic
challenges
adolescent
Laguna
Arts and Humanities
Interactive Arts
spellingShingle mental health literacy
COVID-19 pandemic
challenges
adolescent
Laguna
Arts and Humanities
Interactive Arts
Soliveres, Reneé Therese C.
Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
description The COVID-19 Pandemic officially started in March 2020 when the World Health Organization (WHO) declared a lockdown globally. As COVID-19 cases started to rise, so did mental health cases. WHO stated that 60% of adolescents and children struggled with their mental health, resulting in new challenges they encountered. Welcome Home is an interactive visual novel set in a Filipino context that presents the adolescents’ new challenges and their behavior during the pandemic. It is a game where the player chooses the parents’ responses to their children’s feelings by either helping or rejecting them. The ending will be determined based on the player’s choices, which can either be good or bad. The game’s purpose is to primarily inform parents how to helpfully respond to their children’s challenges during these trying times. The researcher explored mental health in the Philippines and the COVID-19 mental impact on adolescents. Furthermore, she conducted a questionnaire targeting Laguna adolescents and their parents regarding the COVID-19 mental impact, MHL and their relationship between parents and children. The questionnaire results were used to create dialogue for the characters in the game. The researcher used Procreate in creating the artworks and importing them to Microsoft Powerpoint to make it a playable prototype.
format text
author Soliveres, Reneé Therese C.
author_facet Soliveres, Reneé Therese C.
author_sort Soliveres, Reneé Therese C.
title Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
title_short Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
title_full Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
title_fullStr Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
title_full_unstemmed Welcome Home: A Visual Novel that Explores the Parent’s Response to their Child’s Challenge due to the COVID-19 Pandemic
title_sort welcome home: a visual novel that explores the parent’s response to their child’s challenge due to the covid-19 pandemic
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/arts_da/2
https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=1106&context=conf_shsrescon
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