Al Shipyard: Finite state machine al engine for Ai Cap'n
The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-111182021-10-02T03:51:11Z Al Shipyard: Finite state machine al engine for Ai Cap'n Benavidez, Karl Stephan G. Caronongan, Arturo P., III The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game. 2010-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10473 Bachelor's Theses English Animo Repository |
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The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game. |
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text |
author |
Benavidez, Karl Stephan G. Caronongan, Arturo P., III |
spellingShingle |
Benavidez, Karl Stephan G. Caronongan, Arturo P., III Al Shipyard: Finite state machine al engine for Ai Cap'n |
author_facet |
Benavidez, Karl Stephan G. Caronongan, Arturo P., III |
author_sort |
Benavidez, Karl Stephan G. |
title |
Al Shipyard: Finite state machine al engine for Ai Cap'n |
title_short |
Al Shipyard: Finite state machine al engine for Ai Cap'n |
title_full |
Al Shipyard: Finite state machine al engine for Ai Cap'n |
title_fullStr |
Al Shipyard: Finite state machine al engine for Ai Cap'n |
title_full_unstemmed |
Al Shipyard: Finite state machine al engine for Ai Cap'n |
title_sort |
al shipyard: finite state machine al engine for ai cap'n |
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Animo Repository |
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2010 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/10473 |
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