Al Shipyard: Finite state machine al engine for Ai Cap'n

The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the...

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Main Authors: Benavidez, Karl Stephan G., Caronongan, Arturo P., III
Format: text
Language:English
Published: Animo Repository 2010
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/10473
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-11118
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-111182021-10-02T03:51:11Z Al Shipyard: Finite state machine al engine for Ai Cap'n Benavidez, Karl Stephan G. Caronongan, Arturo P., III The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game. 2010-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10473 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description The research is about on the creation of a visual programming tool for the game Al Cap'n. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game.
format text
author Benavidez, Karl Stephan G.
Caronongan, Arturo P., III
spellingShingle Benavidez, Karl Stephan G.
Caronongan, Arturo P., III
Al Shipyard: Finite state machine al engine for Ai Cap'n
author_facet Benavidez, Karl Stephan G.
Caronongan, Arturo P., III
author_sort Benavidez, Karl Stephan G.
title Al Shipyard: Finite state machine al engine for Ai Cap'n
title_short Al Shipyard: Finite state machine al engine for Ai Cap'n
title_full Al Shipyard: Finite state machine al engine for Ai Cap'n
title_fullStr Al Shipyard: Finite state machine al engine for Ai Cap'n
title_full_unstemmed Al Shipyard: Finite state machine al engine for Ai Cap'n
title_sort al shipyard: finite state machine al engine for ai cap'n
publisher Animo Repository
publishDate 2010
url https://animorepository.dlsu.edu.ph/etd_bachelors/10473
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