Episode: a dynamically generated single playthrough environment

Replayability is one of the most important value of a game. One way to increase replayability is by dynamically generating game storylines. However, previous approaches randomly connect from one plot to another thus producing several implications and illogical stories. This research addresses the pr...

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Bibliographic Details
Main Authors: Bables, Marvin Neil., Binas, Vincent.
Format: text
Published: Animo Repository 2015
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11320
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Institution: De La Salle University

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