Episode: a dynamically generated single playthrough environment
Replayability is one of the most important value of a game. One way to increase replayability is by dynamically generating game storylines. However, previous approaches randomly connect from one plot to another thus producing several implications and illogical stories. This research addresses the pr...
Saved in:
Main Authors: | Bables, Marvin Neil., Binas, Vincent. |
---|---|
Format: | text |
Published: |
Animo Repository
2015
|
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/11320 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
Similar Items
-
Episode: A dynamically generated single playthrough environment
by: Bables, Marvin Neil, et al.
Published: (2015) -
The dimensions of co-authorship in a playthrough experience of Guild wars 2
by: Go, Jasper Camille B.
Published: (2019) -
Predicting episodes of non-conformant mobility in indoor environments
by: JAYARAJAH, Kasthuri, et al.
Published: (2018) -
Dynamic Relationship Evaluation Framework for Business Markets: An Episode Level Operationalization
by: Mishra, R., et al.
Published: (2000) -
Synthetic image generation and the use of virtual environments for image enhancement tasks
by: Del Gallego, Neil Patrick
Published: (2023)