Activity prediction using context

As new technologies emerge, it is important to take note of the possible improvements we can make in terms of how humans and computers interact. Construction of an empathic environment that supports and responds to the users state is becoming more of a necessity for intelligent systems. Recognizing...

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Main Authors: Co, Janelyn, Samson, Cheney, Uy, Justin
Format: text
Language:English
Published: Animo Repository 2011
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11823
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-124682021-09-08T03:01:33Z Activity prediction using context Co, Janelyn Samson, Cheney Uy, Justin As new technologies emerge, it is important to take note of the possible improvements we can make in terms of how humans and computers interact. Construction of an empathic environment that supports and responds to the users state is becoming more of a necessity for intelligent systems. Recognizing and predicting human activities will provide these intelligent systems the means to properly assess the needs of its users. This research make use of previous actions and context containing item used, location, and affect to predict the possible future activities that the user might do. A corpus that includes affect and actions of the user will be used to model the activities of the inhabitant. The model is able to anticipate the succeeding activity of the user. The proponents have tested 4 types of model on 2 different DBN set-ups. The models that were used in testing were Item used only, item used with location, item used with emotion, and item used with location and emotion. With the different combination of attributes tested the proponents have obtain these results. For set-up 1 item used had 32%-56%, item used with location had 33%-56%, item used with emotion had 32%-37%, and item used with location and emotion had 33%-56%. For set-up 2 item used had 33%-61%, item used with location had 34%-56%, item used with emotion had 34%-61%, and item used with location and emotion had 37%-56%. The results show that set-up 2 (refer to Figure 4.5) has a much higher output that set-up 1 (refer to Figure 4.4), this is because of how the set-ups were designed. 2011-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/11823 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description As new technologies emerge, it is important to take note of the possible improvements we can make in terms of how humans and computers interact. Construction of an empathic environment that supports and responds to the users state is becoming more of a necessity for intelligent systems. Recognizing and predicting human activities will provide these intelligent systems the means to properly assess the needs of its users. This research make use of previous actions and context containing item used, location, and affect to predict the possible future activities that the user might do. A corpus that includes affect and actions of the user will be used to model the activities of the inhabitant. The model is able to anticipate the succeeding activity of the user. The proponents have tested 4 types of model on 2 different DBN set-ups. The models that were used in testing were Item used only, item used with location, item used with emotion, and item used with location and emotion. With the different combination of attributes tested the proponents have obtain these results. For set-up 1 item used had 32%-56%, item used with location had 33%-56%, item used with emotion had 32%-37%, and item used with location and emotion had 33%-56%. For set-up 2 item used had 33%-61%, item used with location had 34%-56%, item used with emotion had 34%-61%, and item used with location and emotion had 37%-56%. The results show that set-up 2 (refer to Figure 4.5) has a much higher output that set-up 1 (refer to Figure 4.4), this is because of how the set-ups were designed.
format text
author Co, Janelyn
Samson, Cheney
Uy, Justin
spellingShingle Co, Janelyn
Samson, Cheney
Uy, Justin
Activity prediction using context
author_facet Co, Janelyn
Samson, Cheney
Uy, Justin
author_sort Co, Janelyn
title Activity prediction using context
title_short Activity prediction using context
title_full Activity prediction using context
title_fullStr Activity prediction using context
title_full_unstemmed Activity prediction using context
title_sort activity prediction using context
publisher Animo Repository
publishDate 2011
url https://animorepository.dlsu.edu.ph/etd_bachelors/11823
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