Facial Expression Tracking and mimicking system (FacET)

Computer vision development is rapidly gaining in momentum over the years because of its invaluable applications in the field of robotics, animation, and human computer interaction (HCI). The ability to efficiently track the facial expression of a person sitting behind the camera has become both a s...

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Bibliographic Details
Main Authors: Cua, Derrick T., Lim, Julson R., Robin, Von F., Wakatabe, Sherry Rose S.
Format: text
Language:English
Published: Animo Repository 2008
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11906
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Institution: De La Salle University
Language: English
Description
Summary:Computer vision development is rapidly gaining in momentum over the years because of its invaluable applications in the field of robotics, animation, and human computer interaction (HCI). The ability to efficiently track the facial expression of a person sitting behind the camera has become both a significant research goal in making animation look more realistic, giving a robotic head human-like expressiveness and in studying facial muscle movement. Another potential use of this technology is in low-bandwidth videoconferencing and chatting applications. The Facial Expression Tracking and Mimicking System (FacET) was developed to further the research into this area. The FacET System is designed to track the facial features of a person such as the eyes, eyebrows, and mouth recognize the facial expressions conveyed by the user and animate these expressions using a 3D avatar. The system uses a combination of optical flow and intensity information to track certain points in the face. Principal Component Analysis (PCA) is then used to classify the points into 6 basic facial expressions. The system can accurately classify 5 out of 6 expressions namely: happy, sad, fear, anger, and surprise while disgust obtained poor recognition results. Other facial expression classifications tend to overlap with that of disgust, thus producing poor results.