Software library for simulating three-dimensional media

The technology available today offers us various ways in creating and producing three-dimensional media. Every year, companies and manufacturers are raising the standard in this field. This has led to an increase in interest to keep up with the trend to create and produce real time three-dimensional...

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Main Authors: Luis, Sheela Marie L., Mosa, Jan Marvin M., Osita, Trisha Eilene R., Perdigon, Argellie Monique G., Tai, Jackson O.
Format: text
Language:English
Published: Animo Repository 2012
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/14795
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-154372021-11-23T04:11:09Z Software library for simulating three-dimensional media Luis, Sheela Marie L. Mosa, Jan Marvin M. Osita, Trisha Eilene R. Perdigon, Argellie Monique G. Tai, Jackson O. The technology available today offers us various ways in creating and producing three-dimensional media. Every year, companies and manufacturers are raising the standard in this field. This has led to an increase in interest to keep up with the trend to create and produce real time three-dimensional graphics. One of the popular applications of three-dimensional animation is in the field of entertainment particularly in movies. This thesis paper aims to develop a software library for the software application wizard to render three-dimensional media. The software library developed will be used to help those who intend on venturing in the production of three-dimensional movies. Make Human was used to model the two characters. The group used Blender to model the scene elements. The animation states of the two characters were also modified and created in Blender. The three-dimensional models were exported to mesh files in order to be rendered in OGRE (Open Graphics Rendering Engine). OGRE ODE (Open Dynamics Engine) was used as a tool to handle collisions. The group close OGRE and ODE as the rendering engine because it is open-source. The scenes and functions for the animations were programmed using C++ but was abstracted with the aid of a GUI (Graphical User Interface). To create the database, MS Access was used to store the values for the parameters such as the location, coordinates, controls, and camera position. The software application wizard was programmed using Java. This allows the user to modify the environment to his or her preference. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14795 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description The technology available today offers us various ways in creating and producing three-dimensional media. Every year, companies and manufacturers are raising the standard in this field. This has led to an increase in interest to keep up with the trend to create and produce real time three-dimensional graphics. One of the popular applications of three-dimensional animation is in the field of entertainment particularly in movies. This thesis paper aims to develop a software library for the software application wizard to render three-dimensional media. The software library developed will be used to help those who intend on venturing in the production of three-dimensional movies. Make Human was used to model the two characters. The group used Blender to model the scene elements. The animation states of the two characters were also modified and created in Blender. The three-dimensional models were exported to mesh files in order to be rendered in OGRE (Open Graphics Rendering Engine). OGRE ODE (Open Dynamics Engine) was used as a tool to handle collisions. The group close OGRE and ODE as the rendering engine because it is open-source. The scenes and functions for the animations were programmed using C++ but was abstracted with the aid of a GUI (Graphical User Interface). To create the database, MS Access was used to store the values for the parameters such as the location, coordinates, controls, and camera position. The software application wizard was programmed using Java. This allows the user to modify the environment to his or her preference.
format text
author Luis, Sheela Marie L.
Mosa, Jan Marvin M.
Osita, Trisha Eilene R.
Perdigon, Argellie Monique G.
Tai, Jackson O.
spellingShingle Luis, Sheela Marie L.
Mosa, Jan Marvin M.
Osita, Trisha Eilene R.
Perdigon, Argellie Monique G.
Tai, Jackson O.
Software library for simulating three-dimensional media
author_facet Luis, Sheela Marie L.
Mosa, Jan Marvin M.
Osita, Trisha Eilene R.
Perdigon, Argellie Monique G.
Tai, Jackson O.
author_sort Luis, Sheela Marie L.
title Software library for simulating three-dimensional media
title_short Software library for simulating three-dimensional media
title_full Software library for simulating three-dimensional media
title_fullStr Software library for simulating three-dimensional media
title_full_unstemmed Software library for simulating three-dimensional media
title_sort software library for simulating three-dimensional media
publisher Animo Repository
publishDate 2012
url https://animorepository.dlsu.edu.ph/etd_bachelors/14795
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