Achievement and avoidance games for connected graphs having a vertex of degree N

This thesis discusses certain types of achievement and avoidance games for graphs. In theses games, the goal is to achieve or avoid a graph with a certain property. There are two players and the first one to achieve the goal wins the achievement game and loses the misere version or the avoidance gam...

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Main Authors: Antonio, Vilma, Sinfuego, Mary Lou
Format: text
Language:English
Published: Animo Repository 1994
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/16157
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-166702022-02-02T02:59:28Z Achievement and avoidance games for connected graphs having a vertex of degree N Antonio, Vilma Sinfuego, Mary Lou This thesis discusses certain types of achievement and avoidance games for graphs. In theses games, the goal is to achieve or avoid a graph with a certain property. There are two players and the first one to achieve the goal wins the achievement game and loses the misere version or the avoidance game. In particular, it discusses winning strategies for the avoidance game when the goal is either a connected graph or a graph having a vertex of degree n, for n = l, 2,3.The discussion about the achievement and avoidance games for graphs having a vertex of degree n is based on the article On Degree Achievement and Avoidance Games for Graphs by F. Harary and K. Plochinski. The winning strategies for the avoidance game for connected graphs were formulated by the researchers themselves since the article Connect - it Games by F. Harart abd R. Robinson is not locally available. 1994-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/16157 Bachelor's Theses English Animo Repository Graph theory Games of strategy (Mathematics) Groups, Theory of
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Graph theory
Games of strategy (Mathematics)
Groups, Theory of
spellingShingle Graph theory
Games of strategy (Mathematics)
Groups, Theory of
Antonio, Vilma
Sinfuego, Mary Lou
Achievement and avoidance games for connected graphs having a vertex of degree N
description This thesis discusses certain types of achievement and avoidance games for graphs. In theses games, the goal is to achieve or avoid a graph with a certain property. There are two players and the first one to achieve the goal wins the achievement game and loses the misere version or the avoidance game. In particular, it discusses winning strategies for the avoidance game when the goal is either a connected graph or a graph having a vertex of degree n, for n = l, 2,3.The discussion about the achievement and avoidance games for graphs having a vertex of degree n is based on the article On Degree Achievement and Avoidance Games for Graphs by F. Harary and K. Plochinski. The winning strategies for the avoidance game for connected graphs were formulated by the researchers themselves since the article Connect - it Games by F. Harart abd R. Robinson is not locally available.
format text
author Antonio, Vilma
Sinfuego, Mary Lou
author_facet Antonio, Vilma
Sinfuego, Mary Lou
author_sort Antonio, Vilma
title Achievement and avoidance games for connected graphs having a vertex of degree N
title_short Achievement and avoidance games for connected graphs having a vertex of degree N
title_full Achievement and avoidance games for connected graphs having a vertex of degree N
title_fullStr Achievement and avoidance games for connected graphs having a vertex of degree N
title_full_unstemmed Achievement and avoidance games for connected graphs having a vertex of degree N
title_sort achievement and avoidance games for connected graphs having a vertex of degree n
publisher Animo Repository
publishDate 1994
url https://animorepository.dlsu.edu.ph/etd_bachelors/16157
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