Fiber optic-based glove for computer interfacing with application in virtual reality

Our hands are intermediaries between our brain and the world around us. So the proponents have turned first to hand-gesture input for manipulating virtual reality. The best method developed so far for translating the movements of the hands into computer-input signals is a glovelike apparatus that su...

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Main Authors: Cheuk, Fong Wai S., Cleto, Eugene Y., Filipino, Alain C., Reyes, Roland M.
Format: text
Language:English
Published: Animo Repository 1995
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/16604
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-17117
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-171172021-12-09T03:56:19Z Fiber optic-based glove for computer interfacing with application in virtual reality Cheuk, Fong Wai S. Cleto, Eugene Y. Filipino, Alain C. Reyes, Roland M. Our hands are intermediaries between our brain and the world around us. So the proponents have turned first to hand-gesture input for manipulating virtual reality. The best method developed so far for translating the movements of the hands into computer-input signals is a glovelike apparatus that surrounds the hand. The glove input device is made of lightweight Lycra that fits snugly around the hand. The system that measures finger and hand movements consist of an ultrasonic position / orientation sensor and a set of sheathed fiber-optic cables that run along the back of each finger. The fiber-optic cables act as sensors to measure the flex and extension of each finger. Each cable is attached to every joint in the finger with one end connected to the light-emitting diode and the other attached to a photosensor. All of the cables are attached to the interface unit. The interface circuit serves as a control unit that converts the light energy received by the photosensor into quantifiable electric signals. Upon bending a finger, the LED's light traveling through the fiber-optic cable escapes through small scores or cuts in the cable's sheath. The computer interprets the deluge light intensity to determine which fingers and knuckles are bending and how much they are bent. A software was also develop to provide a simple three-dimensional representation of the hand with additional information about the position of the fingers. 1995-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/16604 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description Our hands are intermediaries between our brain and the world around us. So the proponents have turned first to hand-gesture input for manipulating virtual reality. The best method developed so far for translating the movements of the hands into computer-input signals is a glovelike apparatus that surrounds the hand. The glove input device is made of lightweight Lycra that fits snugly around the hand. The system that measures finger and hand movements consist of an ultrasonic position / orientation sensor and a set of sheathed fiber-optic cables that run along the back of each finger. The fiber-optic cables act as sensors to measure the flex and extension of each finger. Each cable is attached to every joint in the finger with one end connected to the light-emitting diode and the other attached to a photosensor. All of the cables are attached to the interface unit. The interface circuit serves as a control unit that converts the light energy received by the photosensor into quantifiable electric signals. Upon bending a finger, the LED's light traveling through the fiber-optic cable escapes through small scores or cuts in the cable's sheath. The computer interprets the deluge light intensity to determine which fingers and knuckles are bending and how much they are bent. A software was also develop to provide a simple three-dimensional representation of the hand with additional information about the position of the fingers.
format text
author Cheuk, Fong Wai S.
Cleto, Eugene Y.
Filipino, Alain C.
Reyes, Roland M.
spellingShingle Cheuk, Fong Wai S.
Cleto, Eugene Y.
Filipino, Alain C.
Reyes, Roland M.
Fiber optic-based glove for computer interfacing with application in virtual reality
author_facet Cheuk, Fong Wai S.
Cleto, Eugene Y.
Filipino, Alain C.
Reyes, Roland M.
author_sort Cheuk, Fong Wai S.
title Fiber optic-based glove for computer interfacing with application in virtual reality
title_short Fiber optic-based glove for computer interfacing with application in virtual reality
title_full Fiber optic-based glove for computer interfacing with application in virtual reality
title_fullStr Fiber optic-based glove for computer interfacing with application in virtual reality
title_full_unstemmed Fiber optic-based glove for computer interfacing with application in virtual reality
title_sort fiber optic-based glove for computer interfacing with application in virtual reality
publisher Animo Repository
publishDate 1995
url https://animorepository.dlsu.edu.ph/etd_bachelors/16604
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