Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect

Video game development is a field that has grown by leaps and bounds over the past decades. While the primary purpose is still entertainment, the more academic uses of the field have given it more applications. Among these is the development of video games for visually-impaired people. A challenge i...

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Main Author: Montalvo, Rafael C.
Format: text
Language:English
Published: Animo Repository 2013
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/2641
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-3641
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-36412021-06-15T06:18:53Z Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect Montalvo, Rafael C. Video game development is a field that has grown by leaps and bounds over the past decades. While the primary purpose is still entertainment, the more academic uses of the field have given it more applications. Among these is the development of video games for visually-impaired people. A challenge in this field is giving cues to the player whereas visual clues are paramount in ordinary video games, as the name suggests, visually-impaired people do not have the luxury of using said visual cues. Thus other methods of providing output, particularly sound, must be used in order to help visually-impaired people play games. This study thus covers the development of a video game of catch geared towards the visually-impaired with the use of Microsofts Kinect aided with the use of the Microsoft XNA environment and Kinect for Windows Software Development Kit. This study also aims to expand current knowledge of video game interaction in the light of the growth of motion controls and the untapped field of visually-impaired users. 2013-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/2641 Bachelor's Theses English Animo Repository Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Computer Sciences
spellingShingle Computer Sciences
Montalvo, Rafael C.
Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
description Video game development is a field that has grown by leaps and bounds over the past decades. While the primary purpose is still entertainment, the more academic uses of the field have given it more applications. Among these is the development of video games for visually-impaired people. A challenge in this field is giving cues to the player whereas visual clues are paramount in ordinary video games, as the name suggests, visually-impaired people do not have the luxury of using said visual cues. Thus other methods of providing output, particularly sound, must be used in order to help visually-impaired people play games. This study thus covers the development of a video game of catch geared towards the visually-impaired with the use of Microsofts Kinect aided with the use of the Microsoft XNA environment and Kinect for Windows Software Development Kit. This study also aims to expand current knowledge of video game interaction in the light of the growth of motion controls and the untapped field of visually-impaired users.
format text
author Montalvo, Rafael C.
author_facet Montalvo, Rafael C.
author_sort Montalvo, Rafael C.
title Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
title_short Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
title_full Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
title_fullStr Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
title_full_unstemmed Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
title_sort kinecatch: developing a catch video game for visually-impaired people with the use of the kinect
publisher Animo Repository
publishDate 2013
url https://animorepository.dlsu.edu.ph/etd_bachelors/2641
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