Sieging the throne: A study of the excitement affect in Philippine esports
Since its emergence in the 20th century, video games have been become a popular pastime activity for children, teenagers, and adults, but have grown to imbue its players with negative cultural stigma such as laziness and negligence. Today, video games have evolved into a new competitive form. Dubbed...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-39502021-06-03T06:59:58Z Sieging the throne: A study of the excitement affect in Philippine esports Del Rosario, Justine David Keith Vasquez Since its emergence in the 20th century, video games have been become a popular pastime activity for children, teenagers, and adults, but have grown to imbue its players with negative cultural stigma such as laziness and negligence. Today, video games have evolved into a new competitive form. Dubbed electronic sports or, esports video games have showcased the ability to replicate the same demand for skill that sports do. Similarly, video games also carry the potential to evoke affect from its players, particularly excitement, which has been considered to be able to act as an encouraging affect. This paper will thus tackle how the excitement affect allows gamers to break loose from the negative cultural stereotypes that have surrounded the concept of gamers . By making use of textual analysis, along with interviewing members of the Filipino esports player community, this study will then identify how esports players, as a subcultural group, are far from the indolent and reclusive nature they've been prescribed wih and how excitement emerges as a catalyst for the development of the gaming individual and community. 2018-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/2950 Bachelor's Theses English Animo Repository Video games--Philippines Comparative Literature |
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Video games--Philippines Comparative Literature Del Rosario, Justine David Keith Vasquez Sieging the throne: A study of the excitement affect in Philippine esports |
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Since its emergence in the 20th century, video games have been become a popular pastime activity for children, teenagers, and adults, but have grown to imbue its players with negative cultural stigma such as laziness and negligence. Today, video games have evolved into a new competitive form. Dubbed electronic sports or, esports video games have showcased the ability to replicate the same demand for skill that sports do. Similarly, video games also carry the potential to evoke affect from its players, particularly excitement, which has been considered to be able to act as an encouraging affect. This paper will thus tackle how the excitement affect allows gamers to break loose from the negative cultural stereotypes that have surrounded the concept of gamers . By making use of textual analysis, along with interviewing members of the Filipino esports player community, this study will then identify how esports players, as a subcultural group, are far from the indolent and reclusive nature they've been prescribed wih and how excitement emerges as a catalyst for the development of the gaming individual and community. |
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text |
author |
Del Rosario, Justine David Keith Vasquez |
author_facet |
Del Rosario, Justine David Keith Vasquez |
author_sort |
Del Rosario, Justine David Keith Vasquez |
title |
Sieging the throne: A study of the excitement affect in Philippine esports |
title_short |
Sieging the throne: A study of the excitement affect in Philippine esports |
title_full |
Sieging the throne: A study of the excitement affect in Philippine esports |
title_fullStr |
Sieging the throne: A study of the excitement affect in Philippine esports |
title_full_unstemmed |
Sieging the throne: A study of the excitement affect in Philippine esports |
title_sort |
sieging the throne: a study of the excitement affect in philippine esports |
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Animo Repository |
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2018 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/2950 |
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