Counter-strike players' network gaming center preference

A new phenomenon that has been flooding the consumer industry these past years is the rising of network games specifically Counter-Strike. There is a need to study the factors affecting consumer decision-making from the perspective of the marketing application in order to relate to influential facto...

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Main Authors: De Jesus, Maria Paula A., Rey, Karen A.
Format: text
Language:English
Published: Animo Repository 2002
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/4174
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-5076
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-50762021-02-09T01:37:03Z Counter-strike players' network gaming center preference De Jesus, Maria Paula A. Rey, Karen A. A new phenomenon that has been flooding the consumer industry these past years is the rising of network games specifically Counter-Strike. There is a need to study the factors affecting consumer decision-making from the perspective of the marketing application in order to relate to influential factors in Network Gaming Center preference. A descriptive study was pursued to describe what constitutes consumers' decision-making in their patronizing behavior regarding purchase, use and disposal of products and services. Purposive sampling was done to obtain the respondents: 69 Counter-Strike players who were categorized according to frequency and duration of the purchase, use and disposal of Counter-Strike as a network game. The study employed survey questionnaire measuring the factors involving the consumption of Counter-Strike in a Network Gaming Center. The study focused on seven (7) specific influential factors: accessibility, crowd, design, mood, price. PC quality, and temperature. Raw scores were computed and quantitatively analyzed. Results show that Counter-Strike players are mostly externally influenced. The researchers also found out that the seven (7) influential factors could be hierarchically measured - PC quality, price, accessibility, crowd, mood, temperature, and design. Within the seven (7) influential factors and the other significant factors given by the Counter-Strike players, a typical Counter-Strike player was concluded. A new model was constructed to specifically and firmly anchor the results that the researchers have gathered. 2002-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/4174 Bachelor's Theses English Animo Repository Counter-strike (Game) Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Counter-strike (Game)
Psychology
spellingShingle Counter-strike (Game)
Psychology
De Jesus, Maria Paula A.
Rey, Karen A.
Counter-strike players' network gaming center preference
description A new phenomenon that has been flooding the consumer industry these past years is the rising of network games specifically Counter-Strike. There is a need to study the factors affecting consumer decision-making from the perspective of the marketing application in order to relate to influential factors in Network Gaming Center preference. A descriptive study was pursued to describe what constitutes consumers' decision-making in their patronizing behavior regarding purchase, use and disposal of products and services. Purposive sampling was done to obtain the respondents: 69 Counter-Strike players who were categorized according to frequency and duration of the purchase, use and disposal of Counter-Strike as a network game. The study employed survey questionnaire measuring the factors involving the consumption of Counter-Strike in a Network Gaming Center. The study focused on seven (7) specific influential factors: accessibility, crowd, design, mood, price. PC quality, and temperature. Raw scores were computed and quantitatively analyzed. Results show that Counter-Strike players are mostly externally influenced. The researchers also found out that the seven (7) influential factors could be hierarchically measured - PC quality, price, accessibility, crowd, mood, temperature, and design. Within the seven (7) influential factors and the other significant factors given by the Counter-Strike players, a typical Counter-Strike player was concluded. A new model was constructed to specifically and firmly anchor the results that the researchers have gathered.
format text
author De Jesus, Maria Paula A.
Rey, Karen A.
author_facet De Jesus, Maria Paula A.
Rey, Karen A.
author_sort De Jesus, Maria Paula A.
title Counter-strike players' network gaming center preference
title_short Counter-strike players' network gaming center preference
title_full Counter-strike players' network gaming center preference
title_fullStr Counter-strike players' network gaming center preference
title_full_unstemmed Counter-strike players' network gaming center preference
title_sort counter-strike players' network gaming center preference
publisher Animo Repository
publishDate 2002
url https://animorepository.dlsu.edu.ph/etd_bachelors/4174
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