Internet gaming disorder among adolescents in Metro Manila: A case study

This study explored the experience of internet gaming disorder (IGD) among adolescents in a high school in Metro Manila. It aimed to understand the antecedents, symptoms and consequences of IGD. The respondents of the study consisted of 8 adolescents with IGD and 8 highly engaged adolescent gamers....

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Main Author: Palackal, George
Format: text
Language:English
Published: Animo Repository 2014
Online Access:https://animorepository.dlsu.edu.ph/etd_doctoral/437
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_doctoral-14362024-05-13T02:08:59Z Internet gaming disorder among adolescents in Metro Manila: A case study Palackal, George This study explored the experience of internet gaming disorder (IGD) among adolescents in a high school in Metro Manila. It aimed to understand the antecedents, symptoms and consequences of IGD. The respondents of the study consisted of 8 adolescents with IGD and 8 highly engaged adolescent gamers. This paper used multiple case study research design. Responses from the participants revealed four major themes namely: a) experience of IGD, b) risk factors in developing IGD, c) warning signs of IGD, and d) ramifications of IGD. IGD experience includes cognitive, affective, physiological and behavioral reactions. Risk factors in developing IGD involve excessive gaming, escapism and coping, entertainment seeking and gaming for peer recognition. Pre-occupation with gaming, inability to control the urge to play and lie/deception about gaming are warning signs of IGD while having conflict, relational problems and declining of grades are ramifications of IGD. It is concluded that (a) the experiences of withdrawal when gaming is stopped, loss of control over gaming and conflict due to gaming distinguish disorder group from the highly engaged gamers group (b) adolescents with IGD who play for 40 or more hours per week experience negative outcomes such as conflict and decline in grades while highly engaged adolescent gamers who play for less than 25 hours per week, derive recreational benefit from internet gaming and (c) parental control over gaming serves as protective factor for the highly engaged gamers. Implications for counseling practice and research are discussed. 2014-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_doctoral/437 Dissertations English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description This study explored the experience of internet gaming disorder (IGD) among adolescents in a high school in Metro Manila. It aimed to understand the antecedents, symptoms and consequences of IGD. The respondents of the study consisted of 8 adolescents with IGD and 8 highly engaged adolescent gamers. This paper used multiple case study research design. Responses from the participants revealed four major themes namely: a) experience of IGD, b) risk factors in developing IGD, c) warning signs of IGD, and d) ramifications of IGD. IGD experience includes cognitive, affective, physiological and behavioral reactions. Risk factors in developing IGD involve excessive gaming, escapism and coping, entertainment seeking and gaming for peer recognition. Pre-occupation with gaming, inability to control the urge to play and lie/deception about gaming are warning signs of IGD while having conflict, relational problems and declining of grades are ramifications of IGD. It is concluded that (a) the experiences of withdrawal when gaming is stopped, loss of control over gaming and conflict due to gaming distinguish disorder group from the highly engaged gamers group (b) adolescents with IGD who play for 40 or more hours per week experience negative outcomes such as conflict and decline in grades while highly engaged adolescent gamers who play for less than 25 hours per week, derive recreational benefit from internet gaming and (c) parental control over gaming serves as protective factor for the highly engaged gamers. Implications for counseling practice and research are discussed.
format text
author Palackal, George
spellingShingle Palackal, George
Internet gaming disorder among adolescents in Metro Manila: A case study
author_facet Palackal, George
author_sort Palackal, George
title Internet gaming disorder among adolescents in Metro Manila: A case study
title_short Internet gaming disorder among adolescents in Metro Manila: A case study
title_full Internet gaming disorder among adolescents in Metro Manila: A case study
title_fullStr Internet gaming disorder among adolescents in Metro Manila: A case study
title_full_unstemmed Internet gaming disorder among adolescents in Metro Manila: A case study
title_sort internet gaming disorder among adolescents in metro manila: a case study
publisher Animo Repository
publishDate 2014
url https://animorepository.dlsu.edu.ph/etd_doctoral/437
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