Strategy

Strategy is a study on artificial intelligence, its main focus is on the development of game playing. There may have been a lot of studies done on artificial intelligence and software development for the past five years, until the present. The uniqueness of the group's study is on the developme...

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Main Authors: Bangloy, Antonio H., Enrique, Roberto G., Magdaluyo, Ronnel M., Pontigon, Richie S.
Format: text
Language:English
Published: Animo Repository 1991
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Online Access:https://animorepository.dlsu.edu.ph/etd_honors/84
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_honors-1083
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spelling oai:animorepository.dlsu.edu.ph:etd_honors-10832022-02-16T07:56:24Z Strategy Bangloy, Antonio H. Enrique, Roberto G. Magdaluyo, Ronnel M. Pontigon, Richie S. Strategy is a study on artificial intelligence, its main focus is on the development of game playing. There may have been a lot of studies done on artificial intelligence and software development for the past five years, until the present. The uniqueness of the group's study is on the development of Artificial Intelligence (AI) in games which are characterized by domains of uncertainty. The study deals with a two-person zero-sum game (a game of pure opposition wherein one player loses precisely the amount that the other player wins) with incomplete information (a game wherein all the components and information are not known to the players). Although games have already been made in which the computer is a player of the game, there has never been exactly a technique for implementing a game with incomplete information. The thrust of the group's study from the very start was to develop an AI technique that deals with the problem of a two-person zero-sum game with incomplete information. The study also focused on the current AI techniques in developing games that exhibit some form of intelligence. One of the objectives was to compare the current technology on techniques of artificial intelligence. After comparing, a technique was chosen to be applied to the game. However, the topic focused on is quite new and uncommon such that an established technique on developing games with artificial intelligence of the study's nature was almost non-existent. Ingenuity, a lot of imagination, and research had been applied and done by the group to develop the most probable, if not the most optimal, solution for the problem. To make the project more interesting than other game softwares that have been and are being developed, the group decided to add another feature, which is the application of data communications. The software of the project is different, from most data communication applications, in the sense that the algorithm utilized does not only work for serial transmission (COM ports) lines but it also works for modem type of communications, considering a few minor adjustments. The flexibility of the program had been considered for possible improvements. This documentation aims to present the various theories and concepts of game playing and data communication that were used in the project. It also explains how these ideas were incorporated into the software so as to meet the established objectives of the study. A separate User's Manual is made available for those people who wish to view and use the software. 1991-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_honors/84 Honors Theses English Animo Repository Artificial intelligence Game theory Management games Data transmission systems Computer programming Computer networks Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Artificial intelligence
Game theory
Management games
Data transmission systems
Computer programming
Computer networks
Computer Sciences
spellingShingle Artificial intelligence
Game theory
Management games
Data transmission systems
Computer programming
Computer networks
Computer Sciences
Bangloy, Antonio H.
Enrique, Roberto G.
Magdaluyo, Ronnel M.
Pontigon, Richie S.
Strategy
description Strategy is a study on artificial intelligence, its main focus is on the development of game playing. There may have been a lot of studies done on artificial intelligence and software development for the past five years, until the present. The uniqueness of the group's study is on the development of Artificial Intelligence (AI) in games which are characterized by domains of uncertainty. The study deals with a two-person zero-sum game (a game of pure opposition wherein one player loses precisely the amount that the other player wins) with incomplete information (a game wherein all the components and information are not known to the players). Although games have already been made in which the computer is a player of the game, there has never been exactly a technique for implementing a game with incomplete information. The thrust of the group's study from the very start was to develop an AI technique that deals with the problem of a two-person zero-sum game with incomplete information. The study also focused on the current AI techniques in developing games that exhibit some form of intelligence. One of the objectives was to compare the current technology on techniques of artificial intelligence. After comparing, a technique was chosen to be applied to the game. However, the topic focused on is quite new and uncommon such that an established technique on developing games with artificial intelligence of the study's nature was almost non-existent. Ingenuity, a lot of imagination, and research had been applied and done by the group to develop the most probable, if not the most optimal, solution for the problem. To make the project more interesting than other game softwares that have been and are being developed, the group decided to add another feature, which is the application of data communications. The software of the project is different, from most data communication applications, in the sense that the algorithm utilized does not only work for serial transmission (COM ports) lines but it also works for modem type of communications, considering a few minor adjustments. The flexibility of the program had been considered for possible improvements. This documentation aims to present the various theories and concepts of game playing and data communication that were used in the project. It also explains how these ideas were incorporated into the software so as to meet the established objectives of the study. A separate User's Manual is made available for those people who wish to view and use the software.
format text
author Bangloy, Antonio H.
Enrique, Roberto G.
Magdaluyo, Ronnel M.
Pontigon, Richie S.
author_facet Bangloy, Antonio H.
Enrique, Roberto G.
Magdaluyo, Ronnel M.
Pontigon, Richie S.
author_sort Bangloy, Antonio H.
title Strategy
title_short Strategy
title_full Strategy
title_fullStr Strategy
title_full_unstemmed Strategy
title_sort strategy
publisher Animo Repository
publishDate 1991
url https://animorepository.dlsu.edu.ph/etd_honors/84
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