Affect recognition for handheld devices
This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server...
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oai:animorepository.dlsu.edu.ph:etd_honors-13712022-02-23T02:41:29Z Affect recognition for handheld devices Go, Giorgio Ferrero O. Ling, Giselle Odelia C. Uy, Timothy Christian T. This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server running on a computer. Data acquisition is done through a math game where the subject is recorded while playing the game. Motion history images (MHI) and edge orientation histogram (EOH) were used to represent the face. Categorical labels " Interest, Amusement and Neutral " are the emotions used and these are classified through a decision tree model following the C4.5 or J48 algorithm with an accuracy score of 89% and 94%. 2013-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_honors/372 Honors Theses English Animo Repository |
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This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server running on a computer. Data acquisition is done through a math game where the subject is recorded while playing the game. Motion history images (MHI) and edge orientation histogram (EOH) were used to represent the face. Categorical labels " Interest, Amusement and Neutral " are the emotions used and these are classified through a decision tree model following the C4.5 or J48 algorithm with an accuracy score of 89% and 94%. |
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text |
author |
Go, Giorgio Ferrero O. Ling, Giselle Odelia C. Uy, Timothy Christian T. |
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Go, Giorgio Ferrero O. Ling, Giselle Odelia C. Uy, Timothy Christian T. Affect recognition for handheld devices |
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Go, Giorgio Ferrero O. Ling, Giselle Odelia C. Uy, Timothy Christian T. |
author_sort |
Go, Giorgio Ferrero O. |
title |
Affect recognition for handheld devices |
title_short |
Affect recognition for handheld devices |
title_full |
Affect recognition for handheld devices |
title_fullStr |
Affect recognition for handheld devices |
title_full_unstemmed |
Affect recognition for handheld devices |
title_sort |
affect recognition for handheld devices |
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Animo Repository |
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2013 |
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https://animorepository.dlsu.edu.ph/etd_honors/372 |
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