Affect recognition for handheld devices

This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server...

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Main Authors: Go, Giorgio Ferrero O., Ling, Giselle Odelia C., Uy, Timothy Christian T.
Format: text
Language:English
Published: Animo Repository 2013
Online Access:https://animorepository.dlsu.edu.ph/etd_honors/372
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_honors-1371
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:etd_honors-13712022-02-23T02:41:29Z Affect recognition for handheld devices Go, Giorgio Ferrero O. Ling, Giselle Odelia C. Uy, Timothy Christian T. This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server running on a computer. Data acquisition is done through a math game where the subject is recorded while playing the game. Motion history images (MHI) and edge orientation histogram (EOH) were used to represent the face. Categorical labels " Interest, Amusement and Neutral " are the emotions used and these are classified through a decision tree model following the C4.5 or J48 algorithm with an accuracy score of 89% and 94%. 2013-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_honors/372 Honors Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server running on a computer. Data acquisition is done through a math game where the subject is recorded while playing the game. Motion history images (MHI) and edge orientation histogram (EOH) were used to represent the face. Categorical labels " Interest, Amusement and Neutral " are the emotions used and these are classified through a decision tree model following the C4.5 or J48 algorithm with an accuracy score of 89% and 94%.
format text
author Go, Giorgio Ferrero O.
Ling, Giselle Odelia C.
Uy, Timothy Christian T.
spellingShingle Go, Giorgio Ferrero O.
Ling, Giselle Odelia C.
Uy, Timothy Christian T.
Affect recognition for handheld devices
author_facet Go, Giorgio Ferrero O.
Ling, Giselle Odelia C.
Uy, Timothy Christian T.
author_sort Go, Giorgio Ferrero O.
title Affect recognition for handheld devices
title_short Affect recognition for handheld devices
title_full Affect recognition for handheld devices
title_fullStr Affect recognition for handheld devices
title_full_unstemmed Affect recognition for handheld devices
title_sort affect recognition for handheld devices
publisher Animo Repository
publishDate 2013
url https://animorepository.dlsu.edu.ph/etd_honors/372
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