Using personality parameters in simulating dialogue text for converstional agents

Numerous researches have been conducted with the purpose of creating more human-like agents. A popular type of agent in this endeavor is conversational agents or chatbots, which aim to be able to hold a conversation with human users. Human-like traits such as personality, mood, and context are integ...

Full description

Saved in:
Bibliographic Details
Main Author: Alicbusan, Roscoe Nealle Chua
Format: text
Language:English
Published: Animo Repository 2018
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/5530
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_masteral-12368
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:etd_masteral-123682022-07-05T06:15:27Z Using personality parameters in simulating dialogue text for converstional agents Alicbusan, Roscoe Nealle Chua Numerous researches have been conducted with the purpose of creating more human-like agents. A popular type of agent in this endeavor is conversational agents or chatbots, which aim to be able to hold a conversation with human users. Human-like traits such as personality, mood, and context are integrated to these agents. While there have been strides in incorporating these to conversational agents, the lack of lexical and stylistic features of speech that can highlight the personality of an agent remains an open challenge. Existing conversational agents have personalities manifest themselves differently such as in behavioral patterns, facial expressions, and gestures. This research aims to develop a system wherein users interact with conversational agents which generate context-sensitive dialogue influenced by personality-related lexical and stylistic features. Tests with children from between 7 to 12 years old show that only certain noticeable features were apparent to the users during the conversation while the character's behaviors were more easier for them to discern. Furthermore, the character's behavior affects the user's perception of said character and even their enjoyment in the conversation as a whole. On the other hand, expert analysis show that some characters were having unexpected responses and that the conversations themselves are very unnatural largely due to the abundance of Yes or No questions. 2018-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_masteral/5530 Master's Theses English Animo Repository Computer-assisted instruction--Programming Programmed instruction Teaching--Aids and devices
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Computer-assisted instruction--Programming
Programmed instruction
Teaching--Aids and devices
spellingShingle Computer-assisted instruction--Programming
Programmed instruction
Teaching--Aids and devices
Alicbusan, Roscoe Nealle Chua
Using personality parameters in simulating dialogue text for converstional agents
description Numerous researches have been conducted with the purpose of creating more human-like agents. A popular type of agent in this endeavor is conversational agents or chatbots, which aim to be able to hold a conversation with human users. Human-like traits such as personality, mood, and context are integrated to these agents. While there have been strides in incorporating these to conversational agents, the lack of lexical and stylistic features of speech that can highlight the personality of an agent remains an open challenge. Existing conversational agents have personalities manifest themselves differently such as in behavioral patterns, facial expressions, and gestures. This research aims to develop a system wherein users interact with conversational agents which generate context-sensitive dialogue influenced by personality-related lexical and stylistic features. Tests with children from between 7 to 12 years old show that only certain noticeable features were apparent to the users during the conversation while the character's behaviors were more easier for them to discern. Furthermore, the character's behavior affects the user's perception of said character and even their enjoyment in the conversation as a whole. On the other hand, expert analysis show that some characters were having unexpected responses and that the conversations themselves are very unnatural largely due to the abundance of Yes or No questions.
format text
author Alicbusan, Roscoe Nealle Chua
author_facet Alicbusan, Roscoe Nealle Chua
author_sort Alicbusan, Roscoe Nealle Chua
title Using personality parameters in simulating dialogue text for converstional agents
title_short Using personality parameters in simulating dialogue text for converstional agents
title_full Using personality parameters in simulating dialogue text for converstional agents
title_fullStr Using personality parameters in simulating dialogue text for converstional agents
title_full_unstemmed Using personality parameters in simulating dialogue text for converstional agents
title_sort using personality parameters in simulating dialogue text for converstional agents
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/etd_masteral/5530
_version_ 1738854787716218880