The ultimate chemistry experience: A gamified learning system to improve student motivation and learning

In this current times, pedagogical innovations and reforms have become significantly bolder and more dynamic. These innovations and reforms vary from changing the mode of instruction to the use of modern technology in order to adapt to the changing needs of the learners. But no matter how teachers c...

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Main Author: Liwanag, Ronadane Narido
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Language:English
Published: Animo Repository 2017
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Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/5756
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_masteral-125942021-02-05T03:02:18Z The ultimate chemistry experience: A gamified learning system to improve student motivation and learning Liwanag, Ronadane Narido In this current times, pedagogical innovations and reforms have become significantly bolder and more dynamic. These innovations and reforms vary from changing the mode of instruction to the use of modern technology in order to adapt to the changing needs of the learners. But no matter how teachers continue to modernize the classroom and change their roles, students still keep losing interest and engagement in class. The prevalence of numerous factors in the environment compete against students attention, and this pose a big challenge for educators to create an environment that will get students interested so they become more motivated to learn. This research aimed to provide practical and relevant solution to science teachers by utilizing available resources to develop self-driven students, tapping on their natural playful behavior to increase their motivation, promote classroom interaction, and improve student learning by using game elements in lesson planning such as gamified activities and assessments, optional tasks, game economies, and badges, as well as incorporate game strategies such as social engagement, autonomy, freedom to fail, rapid feedback, and scaffolded learning. All lessons for one grading period covering the topics about molecular chemistry were incorporated with game elements and strategies in both instruction and classroom management. Data coming from class record, classroom observation, student journals, situational motivational scale survey, and interviews were triangulated to establish validity of findings as well as to determine the elements of game designs that positively influenced motivation and learning. Results from this action research showed that a gamified learning system in chemistry class (1) caused high intrinsic motivation among participants through fun, challenging, and entertaining games (2) promoted positive attitude towards chemistry among participants by incorporating optional tasks that give them autonomy over their own learning, (3) improved class interaction through collaborative and competitive activities, (4) improved student learning through immediate feedback system, and collaborative nature of activities (5) caused high extrinsic motivation through point acquisition system and awarding of badges, (6) kept high level of engagement by involving participants in designing gamified learning system all through out the process, and (7) improved overall learning experience among participants through scaffolded, experiential, and reflective learning approaches. 2017-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_masteral/5756 Master's Theses English Animo Repository Chemistry--Study and teaching Simulation games in education
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Chemistry--Study and teaching
Simulation games in education
spellingShingle Chemistry--Study and teaching
Simulation games in education
Liwanag, Ronadane Narido
The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
description In this current times, pedagogical innovations and reforms have become significantly bolder and more dynamic. These innovations and reforms vary from changing the mode of instruction to the use of modern technology in order to adapt to the changing needs of the learners. But no matter how teachers continue to modernize the classroom and change their roles, students still keep losing interest and engagement in class. The prevalence of numerous factors in the environment compete against students attention, and this pose a big challenge for educators to create an environment that will get students interested so they become more motivated to learn. This research aimed to provide practical and relevant solution to science teachers by utilizing available resources to develop self-driven students, tapping on their natural playful behavior to increase their motivation, promote classroom interaction, and improve student learning by using game elements in lesson planning such as gamified activities and assessments, optional tasks, game economies, and badges, as well as incorporate game strategies such as social engagement, autonomy, freedom to fail, rapid feedback, and scaffolded learning. All lessons for one grading period covering the topics about molecular chemistry were incorporated with game elements and strategies in both instruction and classroom management. Data coming from class record, classroom observation, student journals, situational motivational scale survey, and interviews were triangulated to establish validity of findings as well as to determine the elements of game designs that positively influenced motivation and learning. Results from this action research showed that a gamified learning system in chemistry class (1) caused high intrinsic motivation among participants through fun, challenging, and entertaining games (2) promoted positive attitude towards chemistry among participants by incorporating optional tasks that give them autonomy over their own learning, (3) improved class interaction through collaborative and competitive activities, (4) improved student learning through immediate feedback system, and collaborative nature of activities (5) caused high extrinsic motivation through point acquisition system and awarding of badges, (6) kept high level of engagement by involving participants in designing gamified learning system all through out the process, and (7) improved overall learning experience among participants through scaffolded, experiential, and reflective learning approaches.
format text
author Liwanag, Ronadane Narido
author_facet Liwanag, Ronadane Narido
author_sort Liwanag, Ronadane Narido
title The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
title_short The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
title_full The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
title_fullStr The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
title_full_unstemmed The ultimate chemistry experience: A gamified learning system to improve student motivation and learning
title_sort ultimate chemistry experience: a gamified learning system to improve student motivation and learning
publisher Animo Repository
publishDate 2017
url https://animorepository.dlsu.edu.ph/etd_masteral/5756
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