Development of design protocols in the use of VR for cultural heritage representation
In the Philippines, there are currently no design protocols for appropriate cultural heritage representation using VR. Hence, this study collated inputs from literature concerning the concepts of Authenticity, Aura, and Hyperreality; the factors affecting heritage representation; and lastly, the sol...
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oai:animorepository.dlsu.edu.ph:etd_masteral-128602022-04-05T05:33:15Z Development of design protocols in the use of VR for cultural heritage representation Domingo, Gamaliel J. In the Philippines, there are currently no design protocols for appropriate cultural heritage representation using VR. Hence, this study collated inputs from literature concerning the concepts of Authenticity, Aura, and Hyperreality; the factors affecting heritage representation; and lastly, the solicited views from connoisseurs through focus group discussions, interviews and content analysis of their historical VR projects. Results of the study found that Authenticity and Aura can be conceptualized in non-materials terms through Mode of Production, Authorship, Ownership, and Performance. These understandings may help resolve issues related to historical accuracy of representing cultural heritage objects. A 3D reconstruction of the pre-war Escolta Street in Binondo, Manila, Philippines, also known as the “Queen of Manila’s Streets” was generated in order to explain the components of the recommended design protocol. 2020-05-01T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etd_masteral/5901 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/12860/viewcontent/Domingo_Gamaliel_11598913_1.Partial.pdf Master's Theses English Animo Repository Virtual reality Film and Media Studies |
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Virtual reality Film and Media Studies Domingo, Gamaliel J. Development of design protocols in the use of VR for cultural heritage representation |
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In the Philippines, there are currently no design protocols for appropriate cultural heritage representation using VR. Hence, this study collated inputs from literature concerning the concepts of Authenticity, Aura, and Hyperreality; the factors affecting heritage representation; and lastly, the solicited views from connoisseurs through focus group discussions, interviews and content analysis of their historical VR projects. Results of the study found that Authenticity and Aura can be conceptualized in non-materials terms through Mode of Production, Authorship, Ownership, and Performance. These understandings may help resolve issues related to historical accuracy of representing cultural heritage objects. A 3D reconstruction of the pre-war Escolta Street in Binondo, Manila, Philippines, also known as the “Queen of Manila’s Streets” was generated in order to explain the components of the recommended design protocol. |
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Domingo, Gamaliel J. |
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Domingo, Gamaliel J. |
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Domingo, Gamaliel J. |
title |
Development of design protocols in the use of VR for cultural heritage representation |
title_short |
Development of design protocols in the use of VR for cultural heritage representation |
title_full |
Development of design protocols in the use of VR for cultural heritage representation |
title_fullStr |
Development of design protocols in the use of VR for cultural heritage representation |
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Development of design protocols in the use of VR for cultural heritage representation |
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development of design protocols in the use of vr for cultural heritage representation |
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Animo Repository |
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2020 |
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https://animorepository.dlsu.edu.ph/etd_masteral/5901 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/12860/viewcontent/Domingo_Gamaliel_11598913_1.Partial.pdf |
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