Text this: Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game

             ___     _    _      ___      ______  
    ___     / _ \\  | || | ||   / _ \\   /_   _// 
   /   ||  / //\ \\ | || | ||  / //\ \\    | ||   
  | [] || |  ___  ||| \\_/ || |  ___  ||  _| ||   
   \__ || |_||  |_|| \____//  |_||  |_|| /__//    
    -|_|| `-`   `-`   `---`   `-`   `-`  `--`     
     `-`