Text this: Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game

 __   _    _    _     _____     ______   _    _   
| || | || | || | ||  /  ___||  /_   _// | \  / || 
| '--' || | || | || | // __     -| ||-  |  \/  || 
| .--. || | \\_/ || | \\_\ ||   _| ||_  | .  . || 
|_|| |_||  \____//   \____//   /_____// |_|\/|_|| 
`-`  `-`    `---`     `---`    `-----`  `-`  `-`