Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities

The computer-generated imagery (CGI) technology enables the existence of virtual entities in computer-mediated environments where humans interact and foster social bonds. This study delved into how social bonds develop between new media characters and media users in an interactive mediated environme...

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Main Author: Alejandro, Lynell M.
Format: text
Language:English
Published: Animo Repository 2024
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Online Access:https://animorepository.dlsu.edu.ph/etdm_comm/15
https://animorepository.dlsu.edu.ph/context/etdm_comm/article/1017/viewcontent/2024_Alejandro_Virtual_K_pop_Idols_as_Social_Actors__Paracommunication_Between_F.pdf
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etdm_comm-10172024-08-13T03:02:49Z Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities Alejandro, Lynell M. The computer-generated imagery (CGI) technology enables the existence of virtual entities in computer-mediated environments where humans interact and foster social bonds. This study delved into how social bonds develop between new media characters and media users in an interactive mediated environment. Banking on media are social actors(MASA) and paracommunication, this exploratory inquiry answered: how do fans make sense of and negotiate the identity of virtual K-pop idols as mediated social actors, how do they interact with virtual idols, and what is the nature of mediated relationships formed among them. The inquiry centered on the Filipino fandom of a virtual K-pop boy group, Plave. Non-probability purposive sampling was employed to determine the research participants who had undergone in-depth semi-structured interviews. Iterative reflexive thematic analysis was used to explore how fans make sense of their interaction with virtual celebrities in an interactive environment where affordances for social cues and the building of social relationships are heightened. The study found that participants mindfully engaged with virtual idols in a mediated environment, and the multi-modal social cues presented heightened fans’ perception of Plave as social actors who are capable of interacting with them. This research also found that despite the interactive nature of the platforms used, distances or limitations still exist, which cause asymmetrical interactions between the communicative participants. These distances were bridged by fan participation through user-generated content and fan labor. For the production component, a website was produced, and a virtual presenter was designed. 2024-08-01T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdm_comm/15 https://animorepository.dlsu.edu.ph/context/etdm_comm/article/1017/viewcontent/2024_Alejandro_Virtual_K_pop_Idols_as_Social_Actors__Paracommunication_Between_F.pdf Communication Master's Theses English Animo Repository Popular music—Korea (South) Virtual reality in mass media Celebrities—Korea (South) Artificial intelligence Artificial Intelligence and Robotics Film and Media Studies
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Popular music—Korea (South)
Virtual reality in mass media
Celebrities—Korea (South)
Artificial intelligence
Artificial Intelligence and Robotics
Film and Media Studies
spellingShingle Popular music—Korea (South)
Virtual reality in mass media
Celebrities—Korea (South)
Artificial intelligence
Artificial Intelligence and Robotics
Film and Media Studies
Alejandro, Lynell M.
Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
description The computer-generated imagery (CGI) technology enables the existence of virtual entities in computer-mediated environments where humans interact and foster social bonds. This study delved into how social bonds develop between new media characters and media users in an interactive mediated environment. Banking on media are social actors(MASA) and paracommunication, this exploratory inquiry answered: how do fans make sense of and negotiate the identity of virtual K-pop idols as mediated social actors, how do they interact with virtual idols, and what is the nature of mediated relationships formed among them. The inquiry centered on the Filipino fandom of a virtual K-pop boy group, Plave. Non-probability purposive sampling was employed to determine the research participants who had undergone in-depth semi-structured interviews. Iterative reflexive thematic analysis was used to explore how fans make sense of their interaction with virtual celebrities in an interactive environment where affordances for social cues and the building of social relationships are heightened. The study found that participants mindfully engaged with virtual idols in a mediated environment, and the multi-modal social cues presented heightened fans’ perception of Plave as social actors who are capable of interacting with them. This research also found that despite the interactive nature of the platforms used, distances or limitations still exist, which cause asymmetrical interactions between the communicative participants. These distances were bridged by fan participation through user-generated content and fan labor. For the production component, a website was produced, and a virtual presenter was designed.
format text
author Alejandro, Lynell M.
author_facet Alejandro, Lynell M.
author_sort Alejandro, Lynell M.
title Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
title_short Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
title_full Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
title_fullStr Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
title_full_unstemmed Virtual K-pop idols as social actors: Paracommunication between fans and computer-generated imagery celebrities
title_sort virtual k-pop idols as social actors: paracommunication between fans and computer-generated imagery celebrities
publisher Animo Repository
publishDate 2024
url https://animorepository.dlsu.edu.ph/etdm_comm/15
https://animorepository.dlsu.edu.ph/context/etdm_comm/article/1017/viewcontent/2024_Alejandro_Virtual_K_pop_Idols_as_Social_Actors__Paracommunication_Between_F.pdf
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