A commonsense knowledge base for generating children's stories
This paper presents our work in developing a commonsense knowledge source based on semantic concepts about objects, activities and their relationships in a child’s daily life. This commonsense ontology is then used by our automatic story generator to output children's stories of the fable form...
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oai:animorepository.dlsu.edu.ph:faculty_research-120082023-10-13T00:08:53Z A commonsense knowledge base for generating children's stories Ong, Ethel C. This paper presents our work in developing a commonsense knowledge source based on semantic concepts about objects, activities and their relationships in a child’s daily life. This commonsense ontology is then used by our automatic story generator to output children's stories of the fable form from a given input picture. The generated story is a narration of the events of a basic plot that flows from negative to positive (rule violation to value acquisition), using themes that are familiar to children. The paper ends with descriptions of further investigations that are underway to extend the system, including using a formal upper ontology to represent storytelling knowledge, and the generation of stories from a given set of sequential scenes. 2010-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/9780 Faculty Research Work Animo Repository Children's stories Children's and Young Adult Literature |
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Children's stories Children's and Young Adult Literature |
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Children's stories Children's and Young Adult Literature Ong, Ethel C. A commonsense knowledge base for generating children's stories |
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This paper presents our work in developing a commonsense knowledge source based on semantic concepts about objects, activities and their relationships in a child’s daily life. This commonsense ontology is then used by our automatic story generator to output children's stories of the fable form from a given input picture. The generated story is a narration of the events of a basic plot that flows from negative to positive (rule violation to value acquisition), using themes that are familiar to children. The paper ends with descriptions of further investigations that are underway to extend the system, including using a formal upper ontology to represent storytelling knowledge, and the generation of stories from a given set of sequential scenes. |
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Ong, Ethel C. |
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Ong, Ethel C. |
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Ong, Ethel C. |
title |
A commonsense knowledge base for generating children's stories |
title_short |
A commonsense knowledge base for generating children's stories |
title_full |
A commonsense knowledge base for generating children's stories |
title_fullStr |
A commonsense knowledge base for generating children's stories |
title_full_unstemmed |
A commonsense knowledge base for generating children's stories |
title_sort |
commonsense knowledge base for generating children's stories |
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Animo Repository |
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2010 |
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https://animorepository.dlsu.edu.ph/faculty_research/9780 |
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