Visualizing animation databases

We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking its leg (in air) and manipulate the result to generate a new animation where the dog is kicking a ball. In this particular...

Full description

Saved in:
Bibliographic Details
Main Authors: Akanksha, Huang, Z., Prabhakaran, B., Ruiz, C. R.
Format: text
Published: Animo Repository 2003
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1729
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2728/type/native/viewcontent
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-2728
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:faculty_research-27282021-07-19T06:44:48Z Visualizing animation databases Akanksha, Huang, Z. Prabhakaran, B. Ruiz, C. R. We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking its leg (in air) and manipulate the result to generate a new animation where the dog is kicking a ball. In this particular example, inverse kinematics technique can be used to retarget the kicking motion of a dog to a ball. This approach of reusing models and motions to generate new animation sequences can be facilitated by operations such as querying of animation databases for required models and motions, and manipulation of the query results to meet new constraints. However, manipulation operations such as motion retargeting are quite complex in nature. Hence, there is a need for visualizing the queries on animation databases as well as the manipulation operations on the query results. In this paper, we propose a visually interactive method for reusing motions and models, by adjusting the query results from animation databases for new situations while at the same time, keeping the desired properties of the original models and motions. Here, a user first queries for animation objects, i.e., geometric models and motions. Then, the user interactively makes new animations by visually manipulating the query results. Depending on the orders in which the GUIs (Graphical User Interfaces) are invoked and the parameters are changed, the system automatically generates a sequence of operations, a list of SQL-like syntax commands, and applies it to the query results of motions and models. With the help of visualization tools, the user can view the changes before accepting them. 2003-02-01T08:00:00Z text text/html https://animorepository.dlsu.edu.ph/faculty_research/1729 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2728/type/native/viewcontent Faculty Research Work Animo Repository Computer animation Human-computer interaction Visualization Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer animation
Human-computer interaction
Visualization
Computer Sciences
spellingShingle Computer animation
Human-computer interaction
Visualization
Computer Sciences
Akanksha,
Huang, Z.
Prabhakaran, B.
Ruiz, C. R.
Visualizing animation databases
description We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking its leg (in air) and manipulate the result to generate a new animation where the dog is kicking a ball. In this particular example, inverse kinematics technique can be used to retarget the kicking motion of a dog to a ball. This approach of reusing models and motions to generate new animation sequences can be facilitated by operations such as querying of animation databases for required models and motions, and manipulation of the query results to meet new constraints. However, manipulation operations such as motion retargeting are quite complex in nature. Hence, there is a need for visualizing the queries on animation databases as well as the manipulation operations on the query results. In this paper, we propose a visually interactive method for reusing motions and models, by adjusting the query results from animation databases for new situations while at the same time, keeping the desired properties of the original models and motions. Here, a user first queries for animation objects, i.e., geometric models and motions. Then, the user interactively makes new animations by visually manipulating the query results. Depending on the orders in which the GUIs (Graphical User Interfaces) are invoked and the parameters are changed, the system automatically generates a sequence of operations, a list of SQL-like syntax commands, and applies it to the query results of motions and models. With the help of visualization tools, the user can view the changes before accepting them.
format text
author Akanksha,
Huang, Z.
Prabhakaran, B.
Ruiz, C. R.
author_facet Akanksha,
Huang, Z.
Prabhakaran, B.
Ruiz, C. R.
author_sort Akanksha,
title Visualizing animation databases
title_short Visualizing animation databases
title_full Visualizing animation databases
title_fullStr Visualizing animation databases
title_full_unstemmed Visualizing animation databases
title_sort visualizing animation databases
publisher Animo Repository
publishDate 2003
url https://animorepository.dlsu.edu.ph/faculty_research/1729
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2728/type/native/viewcontent
_version_ 1707058862242136064