Animation toolkit based on a database approach for reusing motions and models

As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our...

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Main Authors: Akanksha, Huang, Zhiyong, Prabhakaran, B., Ruiz, Conrado R.
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Published: Animo Repository 2007
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1731
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2730/type/native/viewcontent
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-27302021-07-19T06:47:23Z Animation toolkit based on a database approach for reusing motions and models Akanksha, Huang, Zhiyong Prabhakaran, B. Ruiz, Conrado R. As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent this scene graph model as a relational database. A set of spatial, temporal, and motion operations are then used to manipulate the models and motions in an animation database. Spatial operations help in inserting/deleting geometric models in a new animation scene. Temporal and motion operations help in generating animation sequences in a variety of ways. For instance, motion information of one geometric model can be applied to another model or a motion sequence can be retargeted to meet additional constraints (e.g., wiping action on a table can be retargeted with constraints that reduce the size of the table). We present the design and implementation of this toolkit along with several interesting examples of animation sequences that can be generated using this toolkit. © Springer Science+Business Media, LLC 2007. 2007-03-01T08:00:00Z text text/html https://animorepository.dlsu.edu.ph/faculty_research/1731 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2730/type/native/viewcontent Faculty Research Work Animo Repository Computer animation Computer animation--Databases Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer animation
Computer animation--Databases
Computer Sciences
spellingShingle Computer animation
Computer animation--Databases
Computer Sciences
Akanksha,
Huang, Zhiyong
Prabhakaran, B.
Ruiz, Conrado R.
Animation toolkit based on a database approach for reusing motions and models
description As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent this scene graph model as a relational database. A set of spatial, temporal, and motion operations are then used to manipulate the models and motions in an animation database. Spatial operations help in inserting/deleting geometric models in a new animation scene. Temporal and motion operations help in generating animation sequences in a variety of ways. For instance, motion information of one geometric model can be applied to another model or a motion sequence can be retargeted to meet additional constraints (e.g., wiping action on a table can be retargeted with constraints that reduce the size of the table). We present the design and implementation of this toolkit along with several interesting examples of animation sequences that can be generated using this toolkit. © Springer Science+Business Media, LLC 2007.
format text
author Akanksha,
Huang, Zhiyong
Prabhakaran, B.
Ruiz, Conrado R.
author_facet Akanksha,
Huang, Zhiyong
Prabhakaran, B.
Ruiz, Conrado R.
author_sort Akanksha,
title Animation toolkit based on a database approach for reusing motions and models
title_short Animation toolkit based on a database approach for reusing motions and models
title_full Animation toolkit based on a database approach for reusing motions and models
title_fullStr Animation toolkit based on a database approach for reusing motions and models
title_full_unstemmed Animation toolkit based on a database approach for reusing motions and models
title_sort animation toolkit based on a database approach for reusing motions and models
publisher Animo Repository
publishDate 2007
url https://animorepository.dlsu.edu.ph/faculty_research/1731
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2730/type/native/viewcontent
_version_ 1707058862567194624