Driving the narrative flow of an interactive storytelling system for case studies
Interactive Storytelling systems combine natural language processing techniques with gameplay to provide a narrative-based environment where a player’s decisions can alter the flow of the game. This type of simulated story world setup can facilitate the teaching and learning of concepts in different...
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oai:animorepository.dlsu.edu.ph:faculty_research-35282021-09-03T06:07:48Z Driving the narrative flow of an interactive storytelling system for case studies Galan, Stanley Yu Ramos, Michael Joshua Dy, Aakov Kim, Yusin Ong, Ethel Interactive Storytelling systems combine natural language processing techniques with gameplay to provide a narrative-based environment where a player’s decisions can alter the flow of the game. This type of simulated story world setup can facilitate the teaching and learning of concepts in different domains, such as the case method. A case method is an approach utilized by educators to encourage student participation through the direct discussion of a given specific real-life or imagined situation (the case study) where they can practice their decision-making skills. In this paper, we discuss how we designed an interactive storytelling environment with case studies as its central theme, to enable business students to learn ethical business practices and simulate the effect of their decisions to the organization. © Springer International Publishing AG, part of Springer Nature 2018. 2018-01-01T08:00:00Z text text/html https://animorepository.dlsu.edu.ph/faculty_research/2529 https://animorepository.dlsu.edu.ph/context/faculty_research/article/3528/type/native/viewcontent Faculty Research Work Animo Repository Computer fiction Storytelling Computer Sciences |
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Computer fiction Storytelling Computer Sciences Galan, Stanley Yu Ramos, Michael Joshua Dy, Aakov Kim, Yusin Ong, Ethel Driving the narrative flow of an interactive storytelling system for case studies |
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Interactive Storytelling systems combine natural language processing techniques with gameplay to provide a narrative-based environment where a player’s decisions can alter the flow of the game. This type of simulated story world setup can facilitate the teaching and learning of concepts in different domains, such as the case method. A case method is an approach utilized by educators to encourage student participation through the direct discussion of a given specific real-life or imagined situation (the case study) where they can practice their decision-making skills. In this paper, we discuss how we designed an interactive storytelling environment with case studies as its central theme, to enable business students to learn ethical business practices and simulate the effect of their decisions to the organization. © Springer International Publishing AG, part of Springer Nature 2018. |
format |
text |
author |
Galan, Stanley Yu Ramos, Michael Joshua Dy, Aakov Kim, Yusin Ong, Ethel |
author_facet |
Galan, Stanley Yu Ramos, Michael Joshua Dy, Aakov Kim, Yusin Ong, Ethel |
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Galan, Stanley Yu |
title |
Driving the narrative flow of an interactive storytelling system for case studies |
title_short |
Driving the narrative flow of an interactive storytelling system for case studies |
title_full |
Driving the narrative flow of an interactive storytelling system for case studies |
title_fullStr |
Driving the narrative flow of an interactive storytelling system for case studies |
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Driving the narrative flow of an interactive storytelling system for case studies |
title_sort |
driving the narrative flow of an interactive storytelling system for case studies |
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Animo Repository |
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2018 |
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https://animorepository.dlsu.edu.ph/faculty_research/2529 https://animorepository.dlsu.edu.ph/context/faculty_research/article/3528/type/native/viewcontent |
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