Crowd sourcing through social gaming for community driven ontology engineering, results and observations
In developing ontology, expert driven approaches lack the scalability to accommodate the vast amount of data on the web. As such, the community is being tapped to build ontologies to cope with highly dynamic data sources. Common problems (like difficulty of the task, quality of output, and incentive...
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oai:animorepository.dlsu.edu.ph:faculty_research-38382022-11-14T23:44:37Z Crowd sourcing through social gaming for community driven ontology engineering, results and observations Chua, Alloy Martin Chua, Roland Christian Dychiching, Arthur Vincent Ang, Tinmon Espiritu, Jose Lloyd Lim, Nathalie Rose T. Cheng, Danny C. In developing ontology, expert driven approaches lack the scalability to accommodate the vast amount of data on the web. As such, the community is being tapped to build ontologies to cope with highly dynamic data sources. Common problems (like difficulty of the task, quality of output, and incentives needed to motivate the community), as discussed by other authors, are considered. In this paper, we discuss observations on our approach to improve the quality and sustain community ontology refinement though the use of social gaming and interaction. Current observations show that profile and knowledge of the concept in question, understanding and expressivity of the relationships play a key role in the quality of the result. 2010-12-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/2839 Faculty Research Work Animo Repository Crowdsourcing Self-organizing systems Knowledge representation (Information theory) Computer Sciences |
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Crowdsourcing Self-organizing systems Knowledge representation (Information theory) Computer Sciences Chua, Alloy Martin Chua, Roland Christian Dychiching, Arthur Vincent Ang, Tinmon Espiritu, Jose Lloyd Lim, Nathalie Rose T. Cheng, Danny C. Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
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In developing ontology, expert driven approaches lack the scalability to accommodate the vast amount of data on the web. As such, the community is being tapped to build ontologies to cope with highly dynamic data sources. Common problems (like difficulty of the task, quality of output, and incentives needed to motivate the community), as discussed by other authors, are considered. In this paper, we discuss observations on our approach to improve the quality and sustain community ontology refinement though the use of social gaming and interaction. Current observations show that profile and knowledge of the concept in question, understanding and expressivity of the relationships play a key role in the quality of the result. |
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Chua, Alloy Martin Chua, Roland Christian Dychiching, Arthur Vincent Ang, Tinmon Espiritu, Jose Lloyd Lim, Nathalie Rose T. Cheng, Danny C. |
author_facet |
Chua, Alloy Martin Chua, Roland Christian Dychiching, Arthur Vincent Ang, Tinmon Espiritu, Jose Lloyd Lim, Nathalie Rose T. Cheng, Danny C. |
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Chua, Alloy Martin |
title |
Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
title_short |
Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
title_full |
Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
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Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
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Crowd sourcing through social gaming for community driven ontology engineering, results and observations |
title_sort |
crowd sourcing through social gaming for community driven ontology engineering, results and observations |
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Animo Repository |
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2010 |
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https://animorepository.dlsu.edu.ph/faculty_research/2839 |
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