Effectiveness of Kahoot as a revision tool in studying waves

This paper focused on the effectiveness of Kahoot, a game-based student response system, as a revision tool in studying waves. There were sixty-six G12 student participants from an all-boys school in Metro Manila Philippines. The students were all enrolled in SY 2016-2017 and came from different K-1...

Full description

Saved in:
Bibliographic Details
Main Authors: Orillo, Jhoanne Catindig, Prudente, Maricar S.
Format: text
Published: Animo Repository 2019
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/3295
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-4265
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:faculty_research-42652024-03-25T07:07:34Z Effectiveness of Kahoot as a revision tool in studying waves Orillo, Jhoanne Catindig Prudente, Maricar S. This paper focused on the effectiveness of Kahoot, a game-based student response system, as a revision tool in studying waves. There were sixty-six G12 student participants from an all-boys school in Metro Manila Philippines. The students were all enrolled in SY 2016-2017 and came from different K-12 strands: Science Technology, engineering and Mathematics (STEM), Business, Administration and Management (BAM) and Humanities and Social Sciences (HUMSS). The students were grouped into two, one section (group A) used Kahoot during their revision in waves while the other group (group B) used the common way of revision in which teacher projects the items on the screen and wait for the students to answer each question. Both group of students had the same number of sessions and number of formative assessments in waves. Results showed that there is a significant difference in students' performance in terms of their summative test grades. Group A, who used Kahoot got a significantly higher summative test grades than Group B. In terms of students' perception with the use of Kahoot as a revision tool in studying waves, results showed that most students: 1) had fun during the game; 2) agree that they learned something from the game; 3) said that they will recommend the game; and 4) felt positive after the game. Results also revealed that the performance of the students in the summative test is largely associated with their perception of learning and feeling. 2019-01-10T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/3295 info:doi/10.1145/3306500.3306550 Faculty Research Work Animo Repository Educational games Electronic games Waves—Study and teaching Science and Mathematics Education
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Educational games
Electronic games
Waves—Study and teaching
Science and Mathematics Education
spellingShingle Educational games
Electronic games
Waves—Study and teaching
Science and Mathematics Education
Orillo, Jhoanne Catindig
Prudente, Maricar S.
Effectiveness of Kahoot as a revision tool in studying waves
description This paper focused on the effectiveness of Kahoot, a game-based student response system, as a revision tool in studying waves. There were sixty-six G12 student participants from an all-boys school in Metro Manila Philippines. The students were all enrolled in SY 2016-2017 and came from different K-12 strands: Science Technology, engineering and Mathematics (STEM), Business, Administration and Management (BAM) and Humanities and Social Sciences (HUMSS). The students were grouped into two, one section (group A) used Kahoot during their revision in waves while the other group (group B) used the common way of revision in which teacher projects the items on the screen and wait for the students to answer each question. Both group of students had the same number of sessions and number of formative assessments in waves. Results showed that there is a significant difference in students' performance in terms of their summative test grades. Group A, who used Kahoot got a significantly higher summative test grades than Group B. In terms of students' perception with the use of Kahoot as a revision tool in studying waves, results showed that most students: 1) had fun during the game; 2) agree that they learned something from the game; 3) said that they will recommend the game; and 4) felt positive after the game. Results also revealed that the performance of the students in the summative test is largely associated with their perception of learning and feeling.
format text
author Orillo, Jhoanne Catindig
Prudente, Maricar S.
author_facet Orillo, Jhoanne Catindig
Prudente, Maricar S.
author_sort Orillo, Jhoanne Catindig
title Effectiveness of Kahoot as a revision tool in studying waves
title_short Effectiveness of Kahoot as a revision tool in studying waves
title_full Effectiveness of Kahoot as a revision tool in studying waves
title_fullStr Effectiveness of Kahoot as a revision tool in studying waves
title_full_unstemmed Effectiveness of Kahoot as a revision tool in studying waves
title_sort effectiveness of kahoot as a revision tool in studying waves
publisher Animo Repository
publishDate 2019
url https://animorepository.dlsu.edu.ph/faculty_research/3295
_version_ 1794553722314948608