Code it! A gamified learning environment for iterative programming
Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students w...
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oai:animorepository.dlsu.edu.ph:faculty_research-42662021-04-14T08:22:42Z Code it! A gamified learning environment for iterative programming Garcia, Jeffrey Copiaco, Jo Rupert Nufable, John Philips Amoranto, Francis Azcarraga, Judith Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students were asked to use both non-gamified and gamified learning systems. The level of engagement of the students with the system and improvement on their programming performance were observed. Results show that students are more engaged and have more preference over the gamified version than the non-gamified one. Moreover, 57% of the users have improved programming scores after using both systems. Whether students are able to retain better the programming concepts have not yet been assessed. 2015-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/3294 Faculty Research Work Animo Repository Computer programming Gamification Simulation games in education Educational games |
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Computer programming Gamification Simulation games in education Educational games Garcia, Jeffrey Copiaco, Jo Rupert Nufable, John Philips Amoranto, Francis Azcarraga, Judith Code it! A gamified learning environment for iterative programming |
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Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students were asked to use both non-gamified and gamified learning systems. The level of engagement of the students with the system and improvement on their programming performance were observed. Results show that students are more engaged and have more preference over the gamified version than the non-gamified one. Moreover, 57% of the users have improved programming scores after using both systems. Whether students are able to retain better the programming concepts have not yet been assessed. |
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text |
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Garcia, Jeffrey Copiaco, Jo Rupert Nufable, John Philips Amoranto, Francis Azcarraga, Judith |
author_facet |
Garcia, Jeffrey Copiaco, Jo Rupert Nufable, John Philips Amoranto, Francis Azcarraga, Judith |
author_sort |
Garcia, Jeffrey |
title |
Code it! A gamified learning environment for iterative programming |
title_short |
Code it! A gamified learning environment for iterative programming |
title_full |
Code it! A gamified learning environment for iterative programming |
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Code it! A gamified learning environment for iterative programming |
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Code it! A gamified learning environment for iterative programming |
title_sort |
code it! a gamified learning environment for iterative programming |
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Animo Repository |
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2015 |
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https://animorepository.dlsu.edu.ph/faculty_research/3294 |
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