Code it! A gamified learning environment for iterative programming

Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students w...

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Main Authors: Garcia, Jeffrey, Copiaco, Jo Rupert, Nufable, John Philips, Amoranto, Francis, Azcarraga, Judith
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Published: Animo Repository 2015
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/3294
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-42662021-04-14T08:22:42Z Code it! A gamified learning environment for iterative programming Garcia, Jeffrey Copiaco, Jo Rupert Nufable, John Philips Amoranto, Francis Azcarraga, Judith Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students were asked to use both non-gamified and gamified learning systems. The level of engagement of the students with the system and improvement on their programming performance were observed. Results show that students are more engaged and have more preference over the gamified version than the non-gamified one. Moreover, 57% of the users have improved programming scores after using both systems. Whether students are able to retain better the programming concepts have not yet been assessed. 2015-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/3294 Faculty Research Work Animo Repository Computer programming Gamification Simulation games in education Educational games
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer programming
Gamification
Simulation games in education
Educational games
spellingShingle Computer programming
Gamification
Simulation games in education
Educational games
Garcia, Jeffrey
Copiaco, Jo Rupert
Nufable, John Philips
Amoranto, Francis
Azcarraga, Judith
Code it! A gamified learning environment for iterative programming
description Learning computer programming concepts has always been a challenge to most students. An innovative learning environment for teaching iterative programming concepts is presented here. The system includes gamification elements such as point system, leaderboards and achievements. Thirty (30) students were asked to use both non-gamified and gamified learning systems. The level of engagement of the students with the system and improvement on their programming performance were observed. Results show that students are more engaged and have more preference over the gamified version than the non-gamified one. Moreover, 57% of the users have improved programming scores after using both systems. Whether students are able to retain better the programming concepts have not yet been assessed.
format text
author Garcia, Jeffrey
Copiaco, Jo Rupert
Nufable, John Philips
Amoranto, Francis
Azcarraga, Judith
author_facet Garcia, Jeffrey
Copiaco, Jo Rupert
Nufable, John Philips
Amoranto, Francis
Azcarraga, Judith
author_sort Garcia, Jeffrey
title Code it! A gamified learning environment for iterative programming
title_short Code it! A gamified learning environment for iterative programming
title_full Code it! A gamified learning environment for iterative programming
title_fullStr Code it! A gamified learning environment for iterative programming
title_full_unstemmed Code it! A gamified learning environment for iterative programming
title_sort code it! a gamified learning environment for iterative programming
publisher Animo Repository
publishDate 2015
url https://animorepository.dlsu.edu.ph/faculty_research/3294
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