Computer games: A new medium of the culture and arts

In this paper we present why computer games can be considered as art and how it can be used as a new medium to promote a country's culture and traditional arts. Firsts, to establish why computer games should be considered art, we consider the major theories of art based on historical, instituti...

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Main Authors: Ruiz, Conrado D., Jr., Salimi, N.H.M., Chodnok, S., Ha, P. T.
Format: text
Published: Animo Repository 2009
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/4112
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-5019
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-50192021-11-10T01:31:34Z Computer games: A new medium of the culture and arts Ruiz, Conrado D., Jr. Salimi, N.H.M. Chodnok, S. Ha, P. T. In this paper we present why computer games can be considered as art and how it can be used as a new medium to promote a country's culture and traditional arts. Firsts, to establish why computer games should be considered art, we consider the major theories of art based on historical, institutional, aesthetic, representational and expressive definitions. Second, we present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game, the tradition architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "o an quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "congkak" and the Philippines' "sungka." 2009-02-11T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/4112 Faculty Research Work Animo Repository Computer games Art and computers Computer Sciences Software Engineering
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer games
Art and computers
Computer Sciences
Software Engineering
spellingShingle Computer games
Art and computers
Computer Sciences
Software Engineering
Ruiz, Conrado D., Jr.
Salimi, N.H.M.
Chodnok, S.
Ha, P. T.
Computer games: A new medium of the culture and arts
description In this paper we present why computer games can be considered as art and how it can be used as a new medium to promote a country's culture and traditional arts. Firsts, to establish why computer games should be considered art, we consider the major theories of art based on historical, institutional, aesthetic, representational and expressive definitions. Second, we present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game, the tradition architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "o an quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "congkak" and the Philippines' "sungka."
format text
author Ruiz, Conrado D., Jr.
Salimi, N.H.M.
Chodnok, S.
Ha, P. T.
author_facet Ruiz, Conrado D., Jr.
Salimi, N.H.M.
Chodnok, S.
Ha, P. T.
author_sort Ruiz, Conrado D., Jr.
title Computer games: A new medium of the culture and arts
title_short Computer games: A new medium of the culture and arts
title_full Computer games: A new medium of the culture and arts
title_fullStr Computer games: A new medium of the culture and arts
title_full_unstemmed Computer games: A new medium of the culture and arts
title_sort computer games: a new medium of the culture and arts
publisher Animo Repository
publishDate 2009
url https://animorepository.dlsu.edu.ph/faculty_research/4112
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