Generating punning riddles from examples
Text generation systems, such as pun generators, depend on manually created templates which require a lot of effort to build. This paper presents T-Peg, a system that utilizes semantic and phonetic knowledge sources to automatically capture the wordplay patterns of human-made jokes from training exa...
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oai:animorepository.dlsu.edu.ph:faculty_research-53012022-01-06T01:37:00Z Generating punning riddles from examples Hong, Bryan Anthony Ong, Ethel C. Text generation systems, such as pun generators, depend on manually created templates which require a lot of effort to build. This paper presents T-Peg, a system that utilizes semantic and phonetic knowledge sources to automatically capture the wordplay patterns of human-made jokes from training examples. The knowledge learned are stored as templates which, combined with a keyword input from the user, can then be used to generate punning riddles. Manual evaluation by a linguist on the completeness of the learned templates gave the system a score of 4.0 out of 5. User feedback gave the computer-generated puns an average score of 2.13 out of 5, as compared to their human-made counterparts which received an average score of 2.70, demonstrating that computers can be trained to be as humorous as humans. © 2008 IEEE. 2008-12-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/4431 info:doi/10.1109/ISUC.2008.28 Faculty Research Work Animo Repository Natural language generation (Computer science) Puns and punning Computer Sciences |
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Natural language generation (Computer science) Puns and punning Computer Sciences Hong, Bryan Anthony Ong, Ethel C. Generating punning riddles from examples |
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Text generation systems, such as pun generators, depend on manually created templates which require a lot of effort to build. This paper presents T-Peg, a system that utilizes semantic and phonetic knowledge sources to automatically capture the wordplay patterns of human-made jokes from training examples. The knowledge learned are stored as templates which, combined with a keyword input from the user, can then be used to generate punning riddles. Manual evaluation by a linguist on the completeness of the learned templates gave the system a score of 4.0 out of 5. User feedback gave the computer-generated puns an average score of 2.13 out of 5, as compared to their human-made counterparts which received an average score of 2.70, demonstrating that computers can be trained to be as humorous as humans. © 2008 IEEE. |
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Hong, Bryan Anthony Ong, Ethel C. |
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Hong, Bryan Anthony Ong, Ethel C. |
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Hong, Bryan Anthony |
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Generating punning riddles from examples |
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Generating punning riddles from examples |
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Generating punning riddles from examples |
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Generating punning riddles from examples |
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Generating punning riddles from examples |
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generating punning riddles from examples |
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