Gamification in improving HRIS usage

Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballin...

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Main Author: Dimaranan, Raymund L.
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Published: Animo Repository 2019
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/9530
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-97502023-07-16T23:54:46Z Gamification in improving HRIS usage Dimaranan, Raymund L. Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported 2019-06-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/9530 Faculty Research Work Animo Repository Information storage and retrieval systems—Personnel management Gamification Human Resources Management Management Information Systems
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Information storage and retrieval systems—Personnel management
Gamification
Human Resources Management
Management Information Systems
spellingShingle Information storage and retrieval systems—Personnel management
Gamification
Human Resources Management
Management Information Systems
Dimaranan, Raymund L.
Gamification in improving HRIS usage
description Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported
format text
author Dimaranan, Raymund L.
author_facet Dimaranan, Raymund L.
author_sort Dimaranan, Raymund L.
title Gamification in improving HRIS usage
title_short Gamification in improving HRIS usage
title_full Gamification in improving HRIS usage
title_fullStr Gamification in improving HRIS usage
title_full_unstemmed Gamification in improving HRIS usage
title_sort gamification in improving hris usage
publisher Animo Repository
publishDate 2019
url https://animorepository.dlsu.edu.ph/faculty_research/9530
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