Gamification in improving HRIS usage
Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballin...
Saved in:
Main Author: | |
---|---|
Format: | text |
Published: |
Animo Repository
2019
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/9530 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
id |
oai:animorepository.dlsu.edu.ph:faculty_research-9750 |
---|---|
record_format |
eprints |
spelling |
oai:animorepository.dlsu.edu.ph:faculty_research-97502023-07-16T23:54:46Z Gamification in improving HRIS usage Dimaranan, Raymund L. Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported 2019-06-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/9530 Faculty Research Work Animo Repository Information storage and retrieval systems—Personnel management Gamification Human Resources Management Management Information Systems |
institution |
De La Salle University |
building |
De La Salle University Library |
continent |
Asia |
country |
Philippines Philippines |
content_provider |
De La Salle University Library |
collection |
DLSU Institutional Repository |
topic |
Information storage and retrieval systems—Personnel management Gamification Human Resources Management Management Information Systems |
spellingShingle |
Information storage and retrieval systems—Personnel management Gamification Human Resources Management Management Information Systems Dimaranan, Raymund L. Gamification in improving HRIS usage |
description |
Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported |
format |
text |
author |
Dimaranan, Raymund L. |
author_facet |
Dimaranan, Raymund L. |
author_sort |
Dimaranan, Raymund L. |
title |
Gamification in improving HRIS usage |
title_short |
Gamification in improving HRIS usage |
title_full |
Gamification in improving HRIS usage |
title_fullStr |
Gamification in improving HRIS usage |
title_full_unstemmed |
Gamification in improving HRIS usage |
title_sort |
gamification in improving hris usage |
publisher |
Animo Repository |
publishDate |
2019 |
url |
https://animorepository.dlsu.edu.ph/faculty_research/9530 |
_version_ |
1772836016205332480 |