Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game

The Philippines is the fourth most disaster-prone country in the world due to its location in the Pacific Ring of Fire and Pacific Typhoon Belt. When it comes to these disasters, children below the age of 18 are considered to be among the most vulnerable. This study aimed to develop a mobile game ab...

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Main Authors: Penus, Reynal M., Casabuena, Cyron Aris V., Madamba, Jarl Leander L., Del Mundo, Erickson F., Capintog, Toshio Akira, Cabic, Angelo G.
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Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/sinaya/vol1/iss2/2
https://animorepository.dlsu.edu.ph/context/sinaya/article/1011/viewcontent/Development_and_Validation_of_Hazard_OClock_A_Home_Hazard_and_Disaster_Awareness_Game___1_.pdf
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:sinaya-10112023-07-19T06:01:51Z Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game Penus, Reynal M. Casabuena, Cyron Aris V. Madamba, Jarl Leander L. Del Mundo, Erickson F. Capintog, Toshio Akira Cabic, Angelo G. The Philippines is the fourth most disaster-prone country in the world due to its location in the Pacific Ring of Fire and Pacific Typhoon Belt. When it comes to these disasters, children below the age of 18 are considered to be among the most vulnerable. This study aimed to develop a mobile game about Disaster Risk Reduction and Management (DRRM) in the home setting that can be used as a teaching aid for children. The information integrated into the game was from different resources made by various government agencies. The Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model was used in the development of the game, and game development educators and STEM educators evaluated it. Using a 5-point Likert scale survey, the game’s quality and appropriateness were evaluated for the following categories: Instructional Content, Functional Suitability, Performance Efficiency, and Usability. For each category, the mean score ratings were 4.43, 4.43, 4.80, and 4.60 respectively. Overall, the game received a rating of 4.52 indicating that it is Very Appropriate for its purpose. The research findings have shown that the game, Hazard O’Clock, could be used as a teaching aid for DRRM. 2022-09-06T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/sinaya/vol1/iss2/2 info:doi/10.59588/3027-9283.1011 https://animorepository.dlsu.edu.ph/context/sinaya/article/1011/viewcontent/Development_and_Validation_of_Hazard_OClock_A_Home_Hazard_and_Disaster_Awareness_Game___1_.pdf Sinaya: A Philippine Journal for Senior High School Teachers and Students Animo Repository disaster awareness mobile serious game game development ADDIE model game-initiated learning Engineering
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic disaster awareness
mobile serious game
game development
ADDIE model
game-initiated learning
Engineering
spellingShingle disaster awareness
mobile serious game
game development
ADDIE model
game-initiated learning
Engineering
Penus, Reynal M.
Casabuena, Cyron Aris V.
Madamba, Jarl Leander L.
Del Mundo, Erickson F.
Capintog, Toshio Akira
Cabic, Angelo G.
Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
description The Philippines is the fourth most disaster-prone country in the world due to its location in the Pacific Ring of Fire and Pacific Typhoon Belt. When it comes to these disasters, children below the age of 18 are considered to be among the most vulnerable. This study aimed to develop a mobile game about Disaster Risk Reduction and Management (DRRM) in the home setting that can be used as a teaching aid for children. The information integrated into the game was from different resources made by various government agencies. The Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model was used in the development of the game, and game development educators and STEM educators evaluated it. Using a 5-point Likert scale survey, the game’s quality and appropriateness were evaluated for the following categories: Instructional Content, Functional Suitability, Performance Efficiency, and Usability. For each category, the mean score ratings were 4.43, 4.43, 4.80, and 4.60 respectively. Overall, the game received a rating of 4.52 indicating that it is Very Appropriate for its purpose. The research findings have shown that the game, Hazard O’Clock, could be used as a teaching aid for DRRM.
format text
author Penus, Reynal M.
Casabuena, Cyron Aris V.
Madamba, Jarl Leander L.
Del Mundo, Erickson F.
Capintog, Toshio Akira
Cabic, Angelo G.
author_facet Penus, Reynal M.
Casabuena, Cyron Aris V.
Madamba, Jarl Leander L.
Del Mundo, Erickson F.
Capintog, Toshio Akira
Cabic, Angelo G.
author_sort Penus, Reynal M.
title Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
title_short Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
title_full Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
title_fullStr Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
title_full_unstemmed Development and Validation of “Hazard O’Clock”: A Home Hazard and Disaster Awareness Game
title_sort development and validation of “hazard o’clock”: a home hazard and disaster awareness game
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/sinaya/vol1/iss2/2
https://animorepository.dlsu.edu.ph/context/sinaya/article/1011/viewcontent/Development_and_Validation_of_Hazard_OClock_A_Home_Hazard_and_Disaster_Awareness_Game___1_.pdf
_version_ 1784863542699098112