Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction

This study aims to examine the complex relations between videogame addiction and gamer's subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamer's subjective well-being as well as the negat...

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Main Authors: Abbasi, A.Z., Khan, M.K., Naeem, F., Albashrawi, M., Ting, D.H., Kumar, S.
Format: Article
Published: Springer 2023
Online Access:http://scholars.utp.edu.my/id/eprint/34305/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146023698&doi=10.1007%2fs12144-022-04222-4&partnerID=40&md5=c6619acf36619205e1c8cdf98838f547
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spelling oai:scholars.utp.edu.my:343052023-02-08T23:59:08Z http://scholars.utp.edu.my/id/eprint/34305/ Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction Abbasi, A.Z. Khan, M.K. Naeem, F. Albashrawi, M. Ting, D.H. Kumar, S. This study aims to examine the complex relations between videogame addiction and gamer's subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamer's subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer's subjective wellbeing, where as, the core dimensions (i.e., withdrawal and conflict) negatively influence gamer's subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamer's subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature. Springer 2023 Article NonPeerReviewed Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology. ISSN 10461310 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146023698&doi=10.1007%2fs12144-022-04222-4&partnerID=40&md5=c6619acf36619205e1c8cdf98838f547 10.1007/s12144-022-04222-4 10.1007/s12144-022-04222-4 10.1007/s12144-022-04222-4
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description This study aims to examine the complex relations between videogame addiction and gamer's subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamer's subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer's subjective wellbeing, where as, the core dimensions (i.e., withdrawal and conflict) negatively influence gamer's subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamer's subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
format Article
author Abbasi, A.Z.
Khan, M.K.
Naeem, F.
Albashrawi, M.
Ting, D.H.
Kumar, S.
spellingShingle Abbasi, A.Z.
Khan, M.K.
Naeem, F.
Albashrawi, M.
Ting, D.H.
Kumar, S.
Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
author_facet Abbasi, A.Z.
Khan, M.K.
Naeem, F.
Albashrawi, M.
Ting, D.H.
Kumar, S.
author_sort Abbasi, A.Z.
title Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
title_short Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
title_full Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
title_fullStr Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
title_full_unstemmed Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction
title_sort gamer's subjective well-being: the role of peripheral and core elements of esporst videogame addiction
publisher Springer
publishDate 2023
url http://scholars.utp.edu.my/id/eprint/34305/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146023698&doi=10.1007%2fs12144-022-04222-4&partnerID=40&md5=c6619acf36619205e1c8cdf98838f547
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