Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country

Serious games (SGs), are gaining prominence as a tool for early education at home as well as in school settings. Given the mixed effects of gamification on various aspects of users� lives, it is pertinent to study its broader effects on a child�s pre-school and school years. Given the lack of co...

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Main Authors: Abbasi, A.Z., Azeem, S., Farooq, M.U., Hussain, K., Ting, D.H., Rehman, U., Griffiths, M.D., Pakpour, A.H.
Format: Article
Published: Springer 2023
Online Access:http://scholars.utp.edu.my/id/eprint/37474/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85140342315&doi=10.1007%2fs12144-022-03558-1&partnerID=40&md5=6e675683afb3b22cfd3b7b5ddebf7175
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spelling oai:scholars.utp.edu.my:374742023-10-04T13:17:31Z http://scholars.utp.edu.my/id/eprint/37474/ Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country Abbasi, A.Z. Azeem, S. Farooq, M.U. Hussain, K. Ting, D.H. Rehman, U. Griffiths, M.D. Pakpour, A.H. Serious games (SGs), are gaining prominence as a tool for early education at home as well as in school settings. Given the mixed effects of gamification on various aspects of users� lives, it is pertinent to study its broader effects on a child�s pre-school and school years. Given the lack of consensus on a comprehensive measure that encapsulates these effects on an individual�s routine functioning, the present study examined whether various engagement states in SGs use influence a relatively broader measure of users� functioning across significant life domains such as Quality of Life (QoL). It is argued that it would serve scholars, teachers, and parents better to understand the broader implications of SGs on children�s overall QoL rather than isolated physiological and behavioral effects. Consequently, utilizing structural equation modeling, results from 335 parents of 2�10-year-olds in a developing country showed that cognitive and behavioral engagement in gamified applications appear to influence the child�s QoL, but not affective engagement. Results are discussed in terms of the consequences of using game-based technology for a child�s development, with far-reaching academic, personal, physical, and social implications not only for the school-going ages, but also for early teenage years. The results are promising in relation to QoL. The findings indicate the role modern technology plays in improving individuals� lives. The findings provide scholars, parents, and creators of SGs important information for their plan of action regarding children�s exposure to SGs and making SGs a frequent aspect of the learning experience early in life. © 2022, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature. Springer 2023 Article NonPeerReviewed Abbasi, A.Z. and Azeem, S. and Farooq, M.U. and Hussain, K. and Ting, D.H. and Rehman, U. and Griffiths, M.D. and Pakpour, A.H. (2023) Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country. Current Psychology, 42 (22). pp. 19386-19400. ISSN 10461310 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85140342315&doi=10.1007%2fs12144-022-03558-1&partnerID=40&md5=6e675683afb3b22cfd3b7b5ddebf7175 10.1007/s12144-022-03558-1 10.1007/s12144-022-03558-1 10.1007/s12144-022-03558-1
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description Serious games (SGs), are gaining prominence as a tool for early education at home as well as in school settings. Given the mixed effects of gamification on various aspects of users� lives, it is pertinent to study its broader effects on a child�s pre-school and school years. Given the lack of consensus on a comprehensive measure that encapsulates these effects on an individual�s routine functioning, the present study examined whether various engagement states in SGs use influence a relatively broader measure of users� functioning across significant life domains such as Quality of Life (QoL). It is argued that it would serve scholars, teachers, and parents better to understand the broader implications of SGs on children�s overall QoL rather than isolated physiological and behavioral effects. Consequently, utilizing structural equation modeling, results from 335 parents of 2�10-year-olds in a developing country showed that cognitive and behavioral engagement in gamified applications appear to influence the child�s QoL, but not affective engagement. Results are discussed in terms of the consequences of using game-based technology for a child�s development, with far-reaching academic, personal, physical, and social implications not only for the school-going ages, but also for early teenage years. The results are promising in relation to QoL. The findings indicate the role modern technology plays in improving individuals� lives. The findings provide scholars, parents, and creators of SGs important information for their plan of action regarding children�s exposure to SGs and making SGs a frequent aspect of the learning experience early in life. © 2022, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
format Article
author Abbasi, A.Z.
Azeem, S.
Farooq, M.U.
Hussain, K.
Ting, D.H.
Rehman, U.
Griffiths, M.D.
Pakpour, A.H.
spellingShingle Abbasi, A.Z.
Azeem, S.
Farooq, M.U.
Hussain, K.
Ting, D.H.
Rehman, U.
Griffiths, M.D.
Pakpour, A.H.
Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
author_facet Abbasi, A.Z.
Azeem, S.
Farooq, M.U.
Hussain, K.
Ting, D.H.
Rehman, U.
Griffiths, M.D.
Pakpour, A.H.
author_sort Abbasi, A.Z.
title Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
title_short Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
title_full Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
title_fullStr Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
title_full_unstemmed Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
title_sort engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
publisher Springer
publishDate 2023
url http://scholars.utp.edu.my/id/eprint/37474/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85140342315&doi=10.1007%2fs12144-022-03558-1&partnerID=40&md5=6e675683afb3b22cfd3b7b5ddebf7175
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