Using Gamification Features to Enhance Online Learning for English in Primary Schools
Play is a natural part of a healthy child. Children will spend the day playing while learning in a variety of everyday situations. Meanwhile, the thing most children, including adults dislike the most is learning. However, if learning techniques are combined with gamification features, this can cert...
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oai:utpedia.utp.edu.my:241612023-03-15T07:08:26Z http://utpedia.utp.edu.my/id/eprint/24161/ Using Gamification Features to Enhance Online Learning for English in Primary Schools Mohd Saharan, Muhammad Suhaimi T Technology (General) Play is a natural part of a healthy child. Children will spend the day playing while learning in a variety of everyday situations. Meanwhile, the thing most children, including adults dislike the most is learning. However, if learning techniques are combined with gamification features, this can certainly encourage children in particular to learn more. Among the main objectives that need to be done in this study are, 1) To study teacher's perception about the educational use of a game as a supportive method for teaching and learning English, 2) To develop a game-based app that helps students in terms of spelling, pronunciation, and high-level words, 3) To evaluate the effectiveness of game-based web app for Learning English in primary school. 2021-09 Final Year Project NonPeerReviewed text en http://utpedia.utp.edu.my/id/eprint/24161/1/Using%20Gamification%20Features%20to%20Enhance%20Online%20Learning%20for%20English%20in%20Primary%20Schools.pdf Mohd Saharan, Muhammad Suhaimi (2021) Using Gamification Features to Enhance Online Learning for English in Primary Schools. [Final Year Project] (Submitted) |
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T Technology (General) Mohd Saharan, Muhammad Suhaimi Using Gamification Features to Enhance Online Learning for English in Primary Schools |
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Play is a natural part of a healthy child. Children will spend the day playing while learning in a variety of everyday situations. Meanwhile, the thing most children, including adults dislike the most is learning. However, if learning techniques are combined with gamification features, this can certainly encourage children in particular to learn more. Among the main objectives that need to be done in this study are, 1) To study teacher's perception about the educational use of a game as a supportive method for teaching and learning English, 2) To develop a game-based app that helps students in terms of spelling, pronunciation, and high-level words, 3) To evaluate the effectiveness of game-based web app for Learning English in primary school. |
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Final Year Project |
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Mohd Saharan, Muhammad Suhaimi |
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Mohd Saharan, Muhammad Suhaimi |
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Mohd Saharan, Muhammad Suhaimi |
title |
Using Gamification Features to Enhance Online Learning for English in Primary Schools |
title_short |
Using Gamification Features to Enhance Online Learning for English in Primary Schools |
title_full |
Using Gamification Features to Enhance Online Learning for English in Primary Schools |
title_fullStr |
Using Gamification Features to Enhance Online Learning for English in Primary Schools |
title_full_unstemmed |
Using Gamification Features to Enhance Online Learning for English in Primary Schools |
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using gamification features to enhance online learning for english in primary schools |
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2021 |
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http://utpedia.utp.edu.my/id/eprint/24161/1/Using%20Gamification%20Features%20to%20Enhance%20Online%20Learning%20for%20English%20in%20Primary%20Schools.pdf http://utpedia.utp.edu.my/id/eprint/24161/ |
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