Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game
Background Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process. Aim...
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2014
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ph-ateneo-arc.discs-faculty-pubs-10082020-01-22T07:15:14Z Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game Rodrigo, Ma. Mercedes T. Background Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process. Aim This article discusses an Android-based tablet game, FINDEX, that aids in the rehabilitation process of stroke survivors with impaired fine motor skills. Method FINDEX was designed and developed in the Philippines. The game contains assessment and monitoring support for tracking the patient’s progress in terms of fine finger dexterity, for example, finger control, isolation and coordination, and range of motions. The baselines for data comparison and analysis were gathered through an initial test with subjects with normal hand function. Three stroke survivors then participated in a pilot study, using the game for a total of nine testing sessions. Results Objective measures showed that patients’ dexterity did in fact improve, although it is not possible to draw strong conclusions because of the small sample size. In subsequent interviews, patients indicated that they believed that the games helped in their recovery and said that they preferred playing with the game over performing the standard therapeutic activities. Conclusion The development of this game and the preliminary findings from the pilot study suggest that games may indeed be effective instruments for therapy. 2014-06-24T07:00:00Z text application/pdf https://archium.ateneo.edu/discs-faculty-pubs/9 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1008&context=discs-faculty-pubs Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo cerebral vascular accident dexterity game recovery rehabilitation stroke therapy Computer Sciences Medicine and Health Sciences |
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cerebral vascular accident dexterity game recovery rehabilitation stroke therapy Computer Sciences Medicine and Health Sciences Rodrigo, Ma. Mercedes T. Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
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Background
Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process.
Aim
This article discusses an Android-based tablet game, FINDEX, that aids in the rehabilitation process of stroke survivors with impaired fine motor skills.
Method
FINDEX was designed and developed in the Philippines. The game contains assessment and monitoring support for tracking the patient’s progress in terms of fine finger dexterity, for example, finger control, isolation and coordination, and range of motions. The baselines for data comparison and analysis were gathered through an initial test with subjects with normal hand function. Three stroke survivors then participated in a pilot study, using the game for a total of nine testing sessions.
Results
Objective measures showed that patients’ dexterity did in fact improve, although it is not possible to draw strong conclusions because of the small sample size. In subsequent interviews, patients indicated that they believed that the games helped in their recovery and said that they preferred playing with the game over performing the standard therapeutic activities.
Conclusion
The development of this game and the preliminary findings from the pilot study suggest that games may indeed be effective instruments for therapy. |
format |
text |
author |
Rodrigo, Ma. Mercedes T. |
author_facet |
Rodrigo, Ma. Mercedes T. |
author_sort |
Rodrigo, Ma. Mercedes T. |
title |
Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
title_short |
Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
title_full |
Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
title_fullStr |
Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
title_full_unstemmed |
Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game |
title_sort |
stroke patient rehabilitation: a pilot study of an android-based game |
publisher |
Archīum Ateneo |
publishDate |
2014 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/9 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1008&context=discs-faculty-pubs |
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