Migration and evaluation of a framework for developing embodied cognition learning games

A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of...

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Main Authors: Casano, Jonathan D L, Tee, Hannah, Agapito, Jenilyn, Arroyo, Ivon, Rodrigo, Ma. Mercedes T
Format: text
Published: Archīum Ateneo 2016
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/63
https://dl.acm.org/doi/10.1145/3014033.3014035
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1062
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spelling ph-ateneo-arc.discs-faculty-pubs-10622020-04-04T03:37:37Z Migration and evaluation of a framework for developing embodied cognition learning games Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern. 2016-12-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/63 https://dl.acm.org/doi/10.1145/3014033.3014035 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Embodied Cognition Wearable Learning Ubiquitous Learning Mobile Devices Computer Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Embodied Cognition
Wearable Learning
Ubiquitous Learning
Mobile Devices
Computer Sciences
spellingShingle Embodied Cognition
Wearable Learning
Ubiquitous Learning
Mobile Devices
Computer Sciences
Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
Migration and evaluation of a framework for developing embodied cognition learning games
description A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern.
format text
author Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
author_facet Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
author_sort Casano, Jonathan D L
title Migration and evaluation of a framework for developing embodied cognition learning games
title_short Migration and evaluation of a framework for developing embodied cognition learning games
title_full Migration and evaluation of a framework for developing embodied cognition learning games
title_fullStr Migration and evaluation of a framework for developing embodied cognition learning games
title_full_unstemmed Migration and evaluation of a framework for developing embodied cognition learning games
title_sort migration and evaluation of a framework for developing embodied cognition learning games
publisher Archīum Ateneo
publishDate 2016
url https://archium.ateneo.edu/discs-faculty-pubs/63
https://dl.acm.org/doi/10.1145/3014033.3014035
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