Migration and evaluation of a framework for developing embodied cognition learning games
A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2016
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/63 https://dl.acm.org/doi/10.1145/3014033.3014035 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
id |
ph-ateneo-arc.discs-faculty-pubs-1062 |
---|---|
record_format |
eprints |
spelling |
ph-ateneo-arc.discs-faculty-pubs-10622020-04-04T03:37:37Z Migration and evaluation of a framework for developing embodied cognition learning games Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern. 2016-12-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/63 https://dl.acm.org/doi/10.1145/3014033.3014035 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Embodied Cognition Wearable Learning Ubiquitous Learning Mobile Devices Computer Sciences |
institution |
Ateneo De Manila University |
building |
Ateneo De Manila University Library |
continent |
Asia |
country |
Philippines Philippines |
content_provider |
Ateneo De Manila University Library |
collection |
archium.Ateneo Institutional Repository |
topic |
Embodied Cognition Wearable Learning Ubiquitous Learning Mobile Devices Computer Sciences |
spellingShingle |
Embodied Cognition Wearable Learning Ubiquitous Learning Mobile Devices Computer Sciences Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T Migration and evaluation of a framework for developing embodied cognition learning games |
description |
A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern. |
format |
text |
author |
Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T |
author_facet |
Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T |
author_sort |
Casano, Jonathan D L |
title |
Migration and evaluation of a framework for developing embodied cognition learning games |
title_short |
Migration and evaluation of a framework for developing embodied cognition learning games |
title_full |
Migration and evaluation of a framework for developing embodied cognition learning games |
title_fullStr |
Migration and evaluation of a framework for developing embodied cognition learning games |
title_full_unstemmed |
Migration and evaluation of a framework for developing embodied cognition learning games |
title_sort |
migration and evaluation of a framework for developing embodied cognition learning games |
publisher |
Archīum Ateneo |
publishDate |
2016 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/63 https://dl.acm.org/doi/10.1145/3014033.3014035 |
_version_ |
1733052853366292480 |