The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament

In this study, a bot is developed to compete in the first International RoShamBo Tournament test suite. The basic “Beat Frequent Pick (BFP)” algorithm was taken from the supplied test suite and was improved by adding a random choice tailored fit against the opponent's distribution of picks. A t...

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Main Authors: Fernandez, Proceso L, Jr, Valdez, Sony E, Siddayao, Generino P
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Published: Archīum Ateneo 2015
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/78
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=discs-faculty-pubs
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.discs-faculty-pubs-10772020-05-06T08:38:01Z The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament Fernandez, Proceso L, Jr Valdez, Sony E Siddayao, Generino P In this study, a bot is developed to compete in the first International RoShamBo Tournament test suite. The basic “Beat Frequent Pick (BFP)” algorithm was taken from the supplied test suite and was improved by adding a random choice tailored fit against the opponent's distribution of picks. A training program was also developed that finds the best performing bot variant by changing the bot's behavior in terms of the timing of the recomputation of the pick distribution. Simulation results demonstrate the significantly improved performance of the proposed variant over the original BFP. This indicates the potential of using the core technique (of the proposed variant) as an Artificial Intelligence bot to similarly applicable computer games. 2015-10-01T07:00:00Z text application/pdf https://archium.ateneo.edu/discs-faculty-pubs/78 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=discs-faculty-pubs Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Artificial intelligence game theory rock paper scissors RoShamBo Artificial Intelligence and Robotics Computer Sciences Theory and Algorithms
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Artificial intelligence
game theory
rock paper scissors
RoShamBo
Artificial Intelligence and Robotics
Computer Sciences
Theory and Algorithms
spellingShingle Artificial intelligence
game theory
rock paper scissors
RoShamBo
Artificial Intelligence and Robotics
Computer Sciences
Theory and Algorithms
Fernandez, Proceso L, Jr
Valdez, Sony E
Siddayao, Generino P
The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
description In this study, a bot is developed to compete in the first International RoShamBo Tournament test suite. The basic “Beat Frequent Pick (BFP)” algorithm was taken from the supplied test suite and was improved by adding a random choice tailored fit against the opponent's distribution of picks. A training program was also developed that finds the best performing bot variant by changing the bot's behavior in terms of the timing of the recomputation of the pick distribution. Simulation results demonstrate the significantly improved performance of the proposed variant over the original BFP. This indicates the potential of using the core technique (of the proposed variant) as an Artificial Intelligence bot to similarly applicable computer games.
format text
author Fernandez, Proceso L, Jr
Valdez, Sony E
Siddayao, Generino P
author_facet Fernandez, Proceso L, Jr
Valdez, Sony E
Siddayao, Generino P
author_sort Fernandez, Proceso L, Jr
title The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
title_short The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
title_full The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
title_fullStr The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
title_full_unstemmed The Effectiveness of Using a Modified “Beat Frequent Pick” Algorithm in the First International RoShamBo Tournament
title_sort effectiveness of using a modified “beat frequent pick” algorithm in the first international roshambo tournament
publisher Archīum Ateneo
publishDate 2015
url https://archium.ateneo.edu/discs-faculty-pubs/78
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=discs-faculty-pubs
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