Evaluation of a Re-designed Framework for Embodied Cognition Math Games

Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on th...

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Main Authors: Casano, Jonathan D L, Tee, Hannah, Agapito, Jenilyn, Arroyo, Ivon, Rodrigo, Ma. Mercedes T
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Published: Archīum Ateneo 2019
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/150
https://link.springer.com/chapter/10.1007/978-981-13-2844-2_4
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1149
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spelling ph-ateneo-arc.discs-faculty-pubs-11492020-06-29T06:38:36Z Evaluation of a Re-designed Framework for Embodied Cognition Math Games Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition-based mathematics educational systems. We describe the evaluation of a game called Estimate It!, a wearable-based game for teaching measurement estimation and geometry. Experts were invited to evaluate the game, resulting in a generally positive rating. The game’s collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control, and adjustment to the new technology were areas of concern. 2019-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/150 https://link.springer.com/chapter/10.1007/978-981-13-2844-2_4 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Smart Watches Teacher Evaluators Current Teaching Methods Tukey's Mean Separation Test Geometric Pieces Computer Sciences Educational Technology
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Smart Watches
Teacher Evaluators
Current Teaching Methods
Tukey's Mean Separation Test
Geometric Pieces
Computer Sciences
Educational Technology
spellingShingle Smart Watches
Teacher Evaluators
Current Teaching Methods
Tukey's Mean Separation Test
Geometric Pieces
Computer Sciences
Educational Technology
Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
Evaluation of a Re-designed Framework for Embodied Cognition Math Games
description Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition-based mathematics educational systems. We describe the evaluation of a game called Estimate It!, a wearable-based game for teaching measurement estimation and geometry. Experts were invited to evaluate the game, resulting in a generally positive rating. The game’s collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control, and adjustment to the new technology were areas of concern.
format text
author Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
author_facet Casano, Jonathan D L
Tee, Hannah
Agapito, Jenilyn
Arroyo, Ivon
Rodrigo, Ma. Mercedes T
author_sort Casano, Jonathan D L
title Evaluation of a Re-designed Framework for Embodied Cognition Math Games
title_short Evaluation of a Re-designed Framework for Embodied Cognition Math Games
title_full Evaluation of a Re-designed Framework for Embodied Cognition Math Games
title_fullStr Evaluation of a Re-designed Framework for Embodied Cognition Math Games
title_full_unstemmed Evaluation of a Re-designed Framework for Embodied Cognition Math Games
title_sort evaluation of a re-designed framework for embodied cognition math games
publisher Archīum Ateneo
publishDate 2019
url https://archium.ateneo.edu/discs-faculty-pubs/150
https://link.springer.com/chapter/10.1007/978-981-13-2844-2_4
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