Evaluation of a Re-designed Framework for Embodied Cognition Math Games
Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on th...
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2019
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ph-ateneo-arc.discs-faculty-pubs-11492020-06-29T06:38:36Z Evaluation of a Re-designed Framework for Embodied Cognition Math Games Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition-based mathematics educational systems. We describe the evaluation of a game called Estimate It!, a wearable-based game for teaching measurement estimation and geometry. Experts were invited to evaluate the game, resulting in a generally positive rating. The game’s collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control, and adjustment to the new technology were areas of concern. 2019-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/150 https://link.springer.com/chapter/10.1007/978-981-13-2844-2_4 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Smart Watches Teacher Evaluators Current Teaching Methods Tukey's Mean Separation Test Geometric Pieces Computer Sciences Educational Technology |
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Smart Watches Teacher Evaluators Current Teaching Methods Tukey's Mean Separation Test Geometric Pieces Computer Sciences Educational Technology Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
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Embodied cognition posits that the development of thinking skills is distributed among mind, senses, and the environment. Research in this field has resulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition-based mathematics educational systems. We describe the evaluation of a game called Estimate It!, a wearable-based game for teaching measurement estimation and geometry. Experts were invited to evaluate the game, resulting in a generally positive rating. The game’s collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control, and adjustment to the new technology were areas of concern. |
format |
text |
author |
Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T |
author_facet |
Casano, Jonathan D L Tee, Hannah Agapito, Jenilyn Arroyo, Ivon Rodrigo, Ma. Mercedes T |
author_sort |
Casano, Jonathan D L |
title |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
title_short |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
title_full |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
title_fullStr |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
title_full_unstemmed |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games |
title_sort |
evaluation of a re-designed framework for embodied cognition math games |
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Archīum Ateneo |
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2019 |
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https://archium.ateneo.edu/discs-faculty-pubs/150 https://link.springer.com/chapter/10.1007/978-981-13-2844-2_4 |
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1733052853882191872 |