VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions

Virtual, Augmented, and Mixed Reality (VAMR)-based sports simulators may help facilitate learning and training for students confined within closed/cramped spaces (e.g., during a pandemic), and allow disabled or disadvantaged players to participate in the said sports alongside non-disabled peers. Thi...

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Main Authors: Vidal, Jr., Eric Cesar, Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/232
https://link.springer.com/chapter/10.1007/978-3-030-78642-7_46
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1232
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spelling ph-ateneo-arc.discs-faculty-pubs-12322021-12-15T02:18:17Z VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions Vidal, Jr., Eric Cesar Rodrigo, Ma. Mercedes T. Virtual, Augmented, and Mixed Reality (VAMR)-based sports simulators may help facilitate learning and training for students confined within closed/cramped spaces (e.g., during a pandemic), and allow disabled or disadvantaged players to participate in the said sports alongside non-disabled peers. This work explores the development of a VAMR basketball simulator that uses hand gestures to accurately mimic the real-world performance of basketball moves such as throwing and shooting. Furthermore, the simulator is developed simultaneously for both head-mounted (VR/AR headsets) and hand-held (smartphone/tablet) form factors, facilitating deployment of the same simulator over multiple hardware configurations. This eliminates the need to force students to use one platform for online learning, and would also allow for future real-time networked multi-user support across different form-factor devices. This model also paves the way for future user studies comparing the efficacy of head-mounted and hand-held modes for simulating basketball and other sports in VAMR. 2021-07-03T07:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/232 https://link.springer.com/chapter/10.1007/978-3-030-78642-7_46 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo CAVE and multi-participant environments education and training gaming human factors mobile systems presence in VAMR Computer Sciences Health and Physical Education Sports Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic CAVE and multi-participant environments
education and training
gaming
human factors
mobile systems
presence in VAMR
Computer Sciences
Health and Physical Education
Sports Sciences
spellingShingle CAVE and multi-participant environments
education and training
gaming
human factors
mobile systems
presence in VAMR
Computer Sciences
Health and Physical Education
Sports Sciences
Vidal, Jr., Eric Cesar
Rodrigo, Ma. Mercedes T.
VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
description Virtual, Augmented, and Mixed Reality (VAMR)-based sports simulators may help facilitate learning and training for students confined within closed/cramped spaces (e.g., during a pandemic), and allow disabled or disadvantaged players to participate in the said sports alongside non-disabled peers. This work explores the development of a VAMR basketball simulator that uses hand gestures to accurately mimic the real-world performance of basketball moves such as throwing and shooting. Furthermore, the simulator is developed simultaneously for both head-mounted (VR/AR headsets) and hand-held (smartphone/tablet) form factors, facilitating deployment of the same simulator over multiple hardware configurations. This eliminates the need to force students to use one platform for online learning, and would also allow for future real-time networked multi-user support across different form-factor devices. This model also paves the way for future user studies comparing the efficacy of head-mounted and hand-held modes for simulating basketball and other sports in VAMR.
format text
author Vidal, Jr., Eric Cesar
Rodrigo, Ma. Mercedes T.
author_facet Vidal, Jr., Eric Cesar
Rodrigo, Ma. Mercedes T.
author_sort Vidal, Jr., Eric Cesar
title VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
title_short VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
title_full VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
title_fullStr VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
title_full_unstemmed VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
title_sort vamr basketball on head-mounted and hand-held devices with hand-gesture-based interactions
publisher Archīum Ateneo
publishDate 2021
url https://archium.ateneo.edu/discs-faculty-pubs/232
https://link.springer.com/chapter/10.1007/978-3-030-78642-7_46
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