A Multimodal Virtual Reality Inventory System
Applications involving virtual reality (VR), especially VR-based video games, integrate multiple gameplay mechanics. One such mechanic is an inventory system, which is a way for a player to manage their items in an easy and convenient manner. This study aims to iterate upon previous studies and impl...
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Archīum Ateneo
2023
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ph-ateneo-arc.discs-faculty-pubs-13612024-02-19T10:00:04Z A Multimodal Virtual Reality Inventory System Ko, Kenneth King L. Restoles, Dan Mark D. Vidal, Eric Cesar E. Applications involving virtual reality (VR), especially VR-based video games, integrate multiple gameplay mechanics. One such mechanic is an inventory system, which is a way for a player to manage their items in an easy and convenient manner. This study aims to iterate upon previous studies and implementations of inventory management to produce a new inventory system framework for use in VR adventure and serious games, with a primary focus on improving ease of use, convenience, and accessibility for a more refined and more immersive experience. The framework allows for different modalities, including control via vision-based hand tracking and traditional controllers. The study finds that the inventory systems implemented using the framework were able to satisfy essential user requirements criteria and improve upon existing implementations found in related literature, indicating that the framework is functional. Additionally, the study also finds that vision-based hand tracking provides a similar user experience as traditional controllers in terms of immersion, despite some tracking inaccuracies experienced when utilizing the former modality. 2023-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/361 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Improvement Inventory Multimodal |
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Improvement Inventory Multimodal Ko, Kenneth King L. Restoles, Dan Mark D. Vidal, Eric Cesar E. A Multimodal Virtual Reality Inventory System |
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Applications involving virtual reality (VR), especially VR-based video games, integrate multiple gameplay mechanics. One such mechanic is an inventory system, which is a way for a player to manage their items in an easy and convenient manner. This study aims to iterate upon previous studies and implementations of inventory management to produce a new inventory system framework for use in VR adventure and serious games, with a primary focus on improving ease of use, convenience, and accessibility for a more refined and more immersive experience. The framework allows for different modalities, including control via vision-based hand tracking and traditional controllers. The study finds that the inventory systems implemented using the framework were able to satisfy essential user requirements criteria and improve upon existing implementations found in related literature, indicating that the framework is functional. Additionally, the study also finds that vision-based hand tracking provides a similar user experience as traditional controllers in terms of immersion, despite some tracking inaccuracies experienced when utilizing the former modality. |
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text |
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Ko, Kenneth King L. Restoles, Dan Mark D. Vidal, Eric Cesar E. |
author_facet |
Ko, Kenneth King L. Restoles, Dan Mark D. Vidal, Eric Cesar E. |
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Ko, Kenneth King L. |
title |
A Multimodal Virtual Reality Inventory System |
title_short |
A Multimodal Virtual Reality Inventory System |
title_full |
A Multimodal Virtual Reality Inventory System |
title_fullStr |
A Multimodal Virtual Reality Inventory System |
title_full_unstemmed |
A Multimodal Virtual Reality Inventory System |
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multimodal virtual reality inventory system |
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Archīum Ateneo |
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2023 |
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https://archium.ateneo.edu/discs-faculty-pubs/361 |
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