Factors Affecting Sustainable Use of Minecraft-based Lessons
This paper examines the factors that affect the sustainable use of Minecraft-based lesson plans. We focus specifically on teachers who received training on using What-If Hypothetical Implementations in Minecraft (WHIMC), a set of Minecraft worlds designed to teach astronomy, geosciences, and ecology...
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Archīum Ateneo
2023
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ph-ateneo-arc.discs-faculty-pubs-13812024-02-21T03:11:46Z Factors Affecting Sustainable Use of Minecraft-based Lessons Manahan, Dominique Marie Antoinette Rodrigo, Ma. Mercedes T. This paper examines the factors that affect the sustainable use of Minecraft-based lesson plans. We focus specifically on teachers who received training on using What-If Hypothetical Implementations in Minecraft (WHIMC), a set of Minecraft worlds designed to teach astronomy, geosciences, and ecology. We commissioned a group of teachers to develop lesson plans using at least one of the WHIMC worlds and pilot their implementation in their classes. Another group of teachers received training on developing learning modules with WHIMC but had the freedom to choose when and how to implement their lesson plans during the school year. The teachers cited logistical impediments, scheduling impediments, lack of technical resources, lack of curricular alignment, changes to teaching modalities, limited time for practice, and anxieties about classroom management as barriers to sustainable use of WHIMC. They suggested the training of additional teachers to create a community of practice whose members can collaborate and support each other’s use of WHIMC for STEM education. 2023-12-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/381 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Game-based Learning Philippines WHIMC Computer Engineering Education Educational Technology Engineering |
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Game-based Learning Philippines WHIMC Computer Engineering Education Educational Technology Engineering Manahan, Dominique Marie Antoinette Rodrigo, Ma. Mercedes T. Factors Affecting Sustainable Use of Minecraft-based Lessons |
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This paper examines the factors that affect the sustainable use of Minecraft-based lesson plans. We focus specifically on teachers who received training on using What-If Hypothetical Implementations in Minecraft (WHIMC), a set of Minecraft worlds designed to teach astronomy, geosciences, and ecology. We commissioned a group of teachers to develop lesson plans using at least one of the WHIMC worlds and pilot their implementation in their classes. Another group of teachers received training on developing learning modules with WHIMC but had the freedom to choose when and how to implement their lesson plans during the school year. The teachers cited logistical impediments, scheduling impediments, lack of technical resources, lack of curricular alignment, changes to teaching modalities, limited time for practice, and anxieties about classroom management as barriers to sustainable use of WHIMC. They suggested the training of additional teachers to create a community of practice whose members can collaborate and support each other’s use of WHIMC for STEM education. |
format |
text |
author |
Manahan, Dominique Marie Antoinette Rodrigo, Ma. Mercedes T. |
author_facet |
Manahan, Dominique Marie Antoinette Rodrigo, Ma. Mercedes T. |
author_sort |
Manahan, Dominique Marie Antoinette |
title |
Factors Affecting Sustainable Use of Minecraft-based Lessons |
title_short |
Factors Affecting Sustainable Use of Minecraft-based Lessons |
title_full |
Factors Affecting Sustainable Use of Minecraft-based Lessons |
title_fullStr |
Factors Affecting Sustainable Use of Minecraft-based Lessons |
title_full_unstemmed |
Factors Affecting Sustainable Use of Minecraft-based Lessons |
title_sort |
factors affecting sustainable use of minecraft-based lessons |
publisher |
Archīum Ateneo |
publishDate |
2023 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/381 |
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1792202614994108416 |