A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms

This study explores an authoring system for game logic and locomotion for virtual-reality escape rooms (VRER). This paper presents a preliminary interface that allows novice game developers to create virtual rooms connected through teleporters and a lock-and-key system that allows for linking these...

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Main Authors: Go, Gerick Jeremiah Niño N., Jocson, Jed Laszlo, Vidal, Jr., Eric Cesar
Format: text
Published: Archīum Ateneo 2024
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/432
https://doi.org/10.1007/978-3-031-61953-3_34
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1434
record_format eprints
spelling ph-ateneo-arc.discs-faculty-pubs-14342025-01-30T05:47:04Z A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms Go, Gerick Jeremiah Niño N. Jocson, Jed Laszlo Vidal, Jr., Eric Cesar This study explores an authoring system for game logic and locomotion for virtual-reality escape rooms (VRER). This paper presents a preliminary interface that allows novice game developers to create virtual rooms connected through teleporters and a lock-and-key system that allows for linking these rooms together, providing users the ability to prototype their own VRER games. 2024-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/432 https://doi.org/10.1007/978-3-031-61953-3_34 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Authoring Tools Escape Rooms game logic Immersion and occlusion locomotion Tactile and haptic interaction Training education and tutoring Virtual Reality Computer Engineering Computer Sciences Engineering Graphics and Human Computer Interfaces
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Authoring Tools
Escape Rooms
game logic
Immersion and occlusion
locomotion
Tactile and haptic interaction
Training education and tutoring
Virtual Reality
Computer Engineering
Computer Sciences
Engineering
Graphics and Human Computer Interfaces
spellingShingle Authoring Tools
Escape Rooms
game logic
Immersion and occlusion
locomotion
Tactile and haptic interaction
Training education and tutoring
Virtual Reality
Computer Engineering
Computer Sciences
Engineering
Graphics and Human Computer Interfaces
Go, Gerick Jeremiah Niño N.
Jocson, Jed Laszlo
Vidal, Jr., Eric Cesar
A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
description This study explores an authoring system for game logic and locomotion for virtual-reality escape rooms (VRER). This paper presents a preliminary interface that allows novice game developers to create virtual rooms connected through teleporters and a lock-and-key system that allows for linking these rooms together, providing users the ability to prototype their own VRER games.
format text
author Go, Gerick Jeremiah Niño N.
Jocson, Jed Laszlo
Vidal, Jr., Eric Cesar
author_facet Go, Gerick Jeremiah Niño N.
Jocson, Jed Laszlo
Vidal, Jr., Eric Cesar
author_sort Go, Gerick Jeremiah Niño N.
title A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
title_short A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
title_full A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
title_fullStr A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
title_full_unstemmed A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
title_sort streamlined game logic and locomotion authoring system for vr escape rooms
publisher Archīum Ateneo
publishDate 2024
url https://archium.ateneo.edu/discs-faculty-pubs/432
https://doi.org/10.1007/978-3-031-61953-3_34
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