Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation

Balance problems affect a large number of people, especially stroke survivors, and can manifest even in simple activities of their daily lives. This paper will present the development of a gamified balance training system by incorporating active motor control on a balance board and providing variabl...

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Main Authors: Retirado, Mark Glenn F, Reyes, Rosula SJ
Format: text
Published: Archīum Ateneo 2018
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Online Access:https://archium.ateneo.edu/ecce-faculty-pubs/8
https://ieeexplore.ieee.org/document/8910119
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.ecce-faculty-pubs-10072020-03-25T07:26:43Z Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation Retirado, Mark Glenn F Reyes, Rosula SJ Balance problems affect a large number of people, especially stroke survivors, and can manifest even in simple activities of their daily lives. This paper will present the development of a gamified balance training system by incorporating active motor control on a balance board and providing variable in-game settings to allow individualized therapy. Both hardware and game settings can be customized to match the balance capacity of the patient. Any movement of the balance board corresponds to the movement of the game avatar and is tracked by an inexpensive Inertial Measurement Unit, the MPU6050. A stepper motor is used to implement the effect of having an active control of the balance board. Hardware settings that can be customized are the maximum sway angle and sway stability of the balance board. While in-game settings that can be adjusted are duration, intensity, bias, limits, and assistance level. The reliability of the IMU measurements are proven even after 5 hours of continuous use. 2018-01-01T08:00:00Z text https://archium.ateneo.edu/ecce-faculty-pubs/8 https://ieeexplore.ieee.org/document/8910119 Electronics, Computer, and Communications Engineering Faculty Publications Archīum Ateneo Active balance board gamified environment variable game settings individualized therapy Electrical and Computer Engineering
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Active balance board
gamified environment
variable game settings
individualized therapy
Electrical and Computer Engineering
spellingShingle Active balance board
gamified environment
variable game settings
individualized therapy
Electrical and Computer Engineering
Retirado, Mark Glenn F
Reyes, Rosula SJ
Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
description Balance problems affect a large number of people, especially stroke survivors, and can manifest even in simple activities of their daily lives. This paper will present the development of a gamified balance training system by incorporating active motor control on a balance board and providing variable in-game settings to allow individualized therapy. Both hardware and game settings can be customized to match the balance capacity of the patient. Any movement of the balance board corresponds to the movement of the game avatar and is tracked by an inexpensive Inertial Measurement Unit, the MPU6050. A stepper motor is used to implement the effect of having an active control of the balance board. Hardware settings that can be customized are the maximum sway angle and sway stability of the balance board. While in-game settings that can be adjusted are duration, intensity, bias, limits, and assistance level. The reliability of the IMU measurements are proven even after 5 hours of continuous use.
format text
author Retirado, Mark Glenn F
Reyes, Rosula SJ
author_facet Retirado, Mark Glenn F
Reyes, Rosula SJ
author_sort Retirado, Mark Glenn F
title Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
title_short Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
title_full Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
title_fullStr Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
title_full_unstemmed Development of an Active Balance Training Platform for a Gamified Physical Rehabilitation
title_sort development of an active balance training platform for a gamified physical rehabilitation
publisher Archīum Ateneo
publishDate 2018
url https://archium.ateneo.edu/ecce-faculty-pubs/8
https://ieeexplore.ieee.org/document/8910119
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