Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study

Balance rehabilitation for post-stroke and post injury patients in the Philippines is mostly manual, therapist driven, and qualitative. Qualitative and manual approaches do not have consistent evaluation for patients. Also, patient safety is a concern. Last but not the least, they do not ensure moti...

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Main Authors: Reyes, Rosula SJ, Chua, Jedd Emille, Tumibay, Merce
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Published: Archīum Ateneo 2020
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Online Access:https://archium.ateneo.edu/ecce-faculty-pubs/80
https://ieeexplore.ieee.org/document/9182990
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.ecce-faculty-pubs-10792021-04-28T07:27:33Z Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study Reyes, Rosula SJ Chua, Jedd Emille Tumibay, Merce Balance rehabilitation for post-stroke and post injury patients in the Philippines is mostly manual, therapist driven, and qualitative. Qualitative and manual approaches do not have consistent evaluation for patients. Also, patient safety is a concern. Last but not the least, they do not ensure motivation for both patients and therapists to perform repetitive exercises. This study presents an automated balance board developed to conduct the static and dynamic balance exercises to post-stroke and post-injury patients. The team also developed a gamified environment for ensuring motivation while such exercises are conducted. Pre-clinical test was performed on eighteen (18) healthy subjects to evaluate the usability of this gamified system. Among the Intervention Metrics, the Performance Success Rate shows an average 91.67% and a Postural Quality Rate of 65.05%. Among the Motivation Metrics, the Intrinsic Motivation Inventory shows 83.49% and an average Observed Motivation Rate of 60.16%. 2020-01-01T08:00:00Z text https://archium.ateneo.edu/ecce-faculty-pubs/80 https://ieeexplore.ieee.org/document/9182990 Electronics, Computer, and Communications Engineering Faculty Publications Archīum Ateneo Balance Rehabilitation Gamification Postural Sway Intervention Motivation Computer Engineering Electrical and Computer Engineering
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Balance Rehabilitation
Gamification
Postural Sway
Intervention
Motivation
Computer Engineering
Electrical and Computer Engineering
spellingShingle Balance Rehabilitation
Gamification
Postural Sway
Intervention
Motivation
Computer Engineering
Electrical and Computer Engineering
Reyes, Rosula SJ
Chua, Jedd Emille
Tumibay, Merce
Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
description Balance rehabilitation for post-stroke and post injury patients in the Philippines is mostly manual, therapist driven, and qualitative. Qualitative and manual approaches do not have consistent evaluation for patients. Also, patient safety is a concern. Last but not the least, they do not ensure motivation for both patients and therapists to perform repetitive exercises. This study presents an automated balance board developed to conduct the static and dynamic balance exercises to post-stroke and post-injury patients. The team also developed a gamified environment for ensuring motivation while such exercises are conducted. Pre-clinical test was performed on eighteen (18) healthy subjects to evaluate the usability of this gamified system. Among the Intervention Metrics, the Performance Success Rate shows an average 91.67% and a Postural Quality Rate of 65.05%. Among the Motivation Metrics, the Intrinsic Motivation Inventory shows 83.49% and an average Observed Motivation Rate of 60.16%.
format text
author Reyes, Rosula SJ
Chua, Jedd Emille
Tumibay, Merce
author_facet Reyes, Rosula SJ
Chua, Jedd Emille
Tumibay, Merce
author_sort Reyes, Rosula SJ
title Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
title_short Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
title_full Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
title_fullStr Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
title_full_unstemmed Gamification of Balance Exercises with Intervention Techniques and Feedback System using Intervention, Motivation, and Game Design Analyses: A Pre-clinical Study
title_sort gamification of balance exercises with intervention techniques and feedback system using intervention, motivation, and game design analyses: a pre-clinical study
publisher Archīum Ateneo
publishDate 2020
url https://archium.ateneo.edu/ecce-faculty-pubs/80
https://ieeexplore.ieee.org/document/9182990
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